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Calling NavMeshAgent.SetDestination in Update() stops stoppingDistance working?

Discussion in 'Scripting' started by yezzer, Apr 28, 2012.

  1. yezzer


    Oct 30, 2009
    Simple example:
    Works correctly:
    - User clicks, agent.SetDestination(somePosition) is called.
    - Agent navigates to destination, and stoppingDistance is used.

    Does not work correctly:
    - on Update(), agent.SetDestination(somePosition) is called.
    - Agent navigates to destination, stoppingDistance is disregarded.

    Is this in fact the correct behaviour, or should I file a bug report? If it's the correct behaviour, I think it should be noted in the docs.

    It's sort of mentioned here, and AngryAnt responds with:

    FWIW, I'll do some variation of this. I was aware what I was doing was inefficient, but intended to deal with that later.