I should have said C4D FBX Imports Without UVs. *.C4D files as well. I have been fighting this for five days, please help! I have used Unity for several years. Few weeks ago I built a new computer (OSX). Did a fresh installation of Unity 3.5.6f4. Fresh install of brand new Cinema4D, R13 I also later tried a fresh install of R11.5 that always worked for me. When I import the FBX, or even drop in the C4D file, the prefab contains a "no name" material with no UVs, as if the texture were just thrown on the object. My C4D FBX export settings are (selected only): Export animation (tried it on and off) Export textures and materials. Save normals. I've tried variations of these and all the others. I tried importing it into my old computer/Unity. Same problem. I no longer have my old C4D installation, as that HDD died. The only difference I can think of is that I used to do all my asset design on my PC, then copy it over to the Mac. Now I do it all on one machine (Mountain Lion). I have tried a brand new Unity project, brand new, and very simple, assets from C4D. I've played with the import settings for the prefab. The C4D import plugin is installed. I never needed it before because I use FBX only, but I tried it. I have searched the web for similar problems but have not found an answer. This happens with C4D 11.5 and R13. Am I missing a plugin for C4D? I don't remember ever needing one. This is a new computer so I don't know if I forgot some critical setting or plugin. I'm going crazy!!! Please help! If you need more info from me please let me know. I try not to ask for help here often but I'm out of ideas. :cry: UPDATE I have C4D 11.5 installed on an old Windows machine. THAT WORKS! I created a new scene, used FBX 6 instead of FBX 2010, then copied it into a project on the Mac. But that isn't an option for me. I tried installing C4D in a windows 7 VM within OSX but the mouse went crazy on me.