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C2-12828-1 after first Coroutine-loop

Discussion in 'PSM' started by Bashtee, Feb 19, 2015.

  1. Bashtee

    Bashtee

    Joined:
    Feb 19, 2015
    Posts:
    1
    Hi everyone,

    I'm new to Unity and am currently trying to bring the unityGB emulator from takohi to the Vita, using his demo scene. Stuff like basic input and reading the correct files was done rather quickly, but I keep running into the error. At first I thought it was the switch-case from the original, which is quite big, so I changed everything into a dictionary. After a bit of testing, it seems like the app is getting killed right after it ends the coroutine, endless loop however suggests, that the coroutine is working as intended. Everything works inside the editor (or at least on my end).

    Log doesn't reveal anything, no errors or anything like that, just my own Debug.Log messages and, if I don't start the emulator right away, I get the message with memory consumption and so on.

    Repo on github.

    i / square starts the emulator.