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Discussion in 'Community Learning & Teaching' started by AthosK, Dec 26, 2014.

  1. AthosK

    AthosK

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    Third Person Shooter Redux Part 14 Akimbo

     
  2. AthosK

    AthosK

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    Runtime Level Editor Part 9 Ladders



    Interpolation Examples

     
  3. AthosK

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    Third Person Shooter Redux Part 14b Refactoring the Weapons

     
  4. AthosK

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    Tactical Turn Based Game Part 7c Advanced Pathfinding #3

     
  5. AthosK

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    New series! After much requests, here it is, climbing!

    Series Intro



    Part 0 Research



    Part 1 Anatomy of a Point

     
  6. AthosK

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    Third Person Shooter Redux Part 15 Dynamic Cover System

     
  7. AthosK

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    Climb System Part 2 Neighbor Connections

     
  8. AthosK

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    Climb System Part 2b




    Tactical Turn Based Game Part 8 Pathfinder Wrap Up & Animations

     
  9. AthosK

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    Climb System Part 3 Movement

     
  10. AthosK

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    Third Person Shooter Redux Part 16 Melee & Bow

     
  11. AthosK

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    Climb System Part 4 IK




    Climb System Part 5 Controller Overview

     
  12. AthosK

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    Tactical Turn Based Game Part 9a Session Master

     
  13. AthosK

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    Climb System Part 6 Hanging & More Utilities

     
  14. AthosK

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    Tactical Turn Based Game Part 9b Combat Work

     
  15. AthosK

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    Climb System Part 7 Drop on Ledge & Bug Fixes

     
  16. AthosK

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    2D Fighting Game Redux Part 5 Level Progression

     
  17. AthosK

    AthosK

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    Climb System Part 8 Automatic Connections & More

     
  18. AthosK

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    Tactical Turn Based Game Part 9c Fixes

     
  19. AthosK

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    Climb System Part 9 More Features & Bug Fixes

     
  20. AthosK

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    2D Fighting Game Redux Part 6 Adding New Characters & AI Progression

     
  21. AthosK

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    Climb System Part 10 Refactoring for Scalability

     
  22. AthosK

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    Tactical Turn Based Game Part 9d Final Fixes

     
  23. AthosK

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    Climb System Part 11 Hanging & Jumping

     
  24. AthosK

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    Climb System Part 12 Corners & More Jumping

     
  25. AthosK

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    Climb System Part 13 Inside Corners & Turning Around

     
  26. AthosK

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    New series!

    2D Run & Gun Game + Level Editor + Multiplayer Aka SharpForce - Series Intro



    SharpForce Part 1 Setup / Session Master / Menus

     
  27. AthosK

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    SharpForce Part 2 Map Creator

     
  28. AthosK

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    Advanced Third Person Controller Part 1 Animator Setup & State Behaviors

     
  29. AthosK

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    SharpForce Part 3 Level Editor

     
  30. AthosK

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    Advanced Third Person Controller Part 2 Setup & Camera

     
  31. AthosK

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    SharpForce Part 4 Serialization

     
  32. AthosK

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    Advanced Third Person Controller Part 3 Movement & Extras

     
  33. AthosK

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    SharpForce Part 5 Player Controller & Game Loop

     
  34. AthosK

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    Climb System Part 14 Optimizing Points

     
  35. AthosK

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    SharpForce Part 6 Bullets / Grenades / Object Pool

     
  36. AthosK

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    Advanced Third Person Controller Part 4 Dynamic Vaulting System

     
  37. AthosK

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    SharpForce Part 7 uNet Lobby

     
  38. AthosK

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    Advanced Third Person Controller Part 5 Ground Elevation

     
  39. AthosK

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    SharpForce Part 8 Levels Over Network

     
  40. AthosK

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    Advanced Third Person Controller Part 6 Climb Up

     
  41. AthosK

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    SharpForce Part 9 Sync Players

     
  42. AthosK

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    Climb System Part 15 Adding the Advanced TPC

     
  43. AthosK

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    SharpForce Part 10 Enemy AI Single Player

     
  44. AthosK

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    Climb System Part 16 IK Snapshots for Ladders / Columns

     
  45. AthosK

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    SharpForce Part 11 Multiplayer AI

     
  46. AthosK

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    Foot Placement IK - Unity Tutorial (Advanced TPC part 7)

     
  47. AthosK

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    Advanced Third Person Controller Part 8 Camera Collisions

     
  48. AthosK

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    Tabletop Game Part 1 High Level Architecture




    Tabletop Game Part 2 Pawn Inheritance

     
  49. AthosK

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    Third Person Shooter Beta Introduction (Start Here)




    TPS Beta - How to Setup a new Weapon




    TPS Beta Part 1 - Project Structure & Session Manager

     
  50. AthosK

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    TPS Beta Part 2 - Volume Control & Resources Manager & Serialization