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Build icon blurred in version 5.4.0f3

Discussion in 'Windows' started by Sitalk, Aug 1, 2016.

  1. Sitalk

    Sitalk

    Joined:
    Nov 12, 2013
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    In version 5.4.0f3 the application icon results filtered after building even if its asset is set as "Point" on "Filtering Mode".
    Was working fine in the previous Unity versions, the icon was unfiltered and aliased as it should be.

    Case 819177.
     
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  2. redstonegames

    redstonegames

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    Sep 19, 2015
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    Same issue here, happens on both iOS and Android.
     
  3. Crichton333

    Crichton333

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    May 4, 2014
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    This used to happen for me before in older versions.
     
  4. aiyra

    aiyra

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    Sep 25, 2014
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  5. MrEsquire

    MrEsquire

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    Has it been fixed in 5.4.2 final as its out?
     
  6. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Yes
     
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  7. aiyra

    aiyra

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    Actually, it has NOT been fixed on 5.4.2.

    We thought so as well, downloaded 5.4.2 and confirmed that the bug it's still there.

    Then we contacted Unity support, and so we got this answer:

    Hi Aiyra,

    Thanks for the email.

    Having spoken to our tech team, they have stated that the fix is on its way. They are expecting to ship this in 5.4.2p1, and eventually 5.4.3, which should be next week.

    Thank you for your patience, and I hope this fix works for you as intended!

    Please let me know if you have any further questions.

    Kind regards,


    Guess we still have to wait then.

    We'll post here when the issue is resolved.

    EDIT: The official page confirms it too, as it changed to "Fixed in 5.4.3" https://issuetracker.unity3d.com/issues/icon-quality-decreases-after-building
     
    Last edited: Oct 20, 2016
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  8. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Sorry, my bad... That bug was indeed marked as fixed in 5.4.2 before. Didn't verify that fact when I confirmed it.
     
  9. aiyra

    aiyra

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    Hey, everyone.

    Patch 5.4.2p1 was released today but, as far as we know, the bug is still there. We found no evidence about it on the changelog (https://unity3d.com/unity/qa/patch-releases). Please correct us if we're wrong about this.

    Let's hope 5.4.3 to be indeed released this week with the correction, as said.

    Kind regards.
     
  10. povilas

    povilas

    Unity Technologies

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    Jan 28, 2014
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    Hi, I'm the one who fixed this regression. The fix will be released in 5.4.2p2.

    Just as a reminder, make sure you are using advanced texture type though, otherwise the texture might be scaled or compressed in intermediate project build steps.
     
  11. aiyra

    aiyra

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    Sep 25, 2014
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    Hey povilas, thanks for your answer.

    Two questions, then:

    1) Any ETA on 5.4.2p2?

    2) We always used Sprite as texture type for our icons without having any problem at all up until now (before this bug). Will the usage of Advanced type be a requirement from now on? Or just a recommendation? We ask this because advanced are good for fine tuning and to prevent early compression, but having them as Sprites really makes the job smoother - specially when we have to manage multiple apps that change the icon often.

    Kind regards,
     
  12. aiyra

    aiyra

    Joined:
    Sep 25, 2014
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    Hey everyone,

    Just a heads-up:

    1) 5.4.2p2 is out and the fix is mentioned on the changelog. We've tested and, so far, it appears that the bug is ideed fixed, finally.

    2) We are still using "sprite" as texture types for icons and, now that the bug is fixed, it does not generate any problems.

    King regards,
     
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