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[BUG] Unity 2017.1.0.p5 everything went dark.

Discussion in 'Editor & General Support' started by screenname_taken, Aug 25, 2017.

  1. screenname_taken

    screenname_taken

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    Aaaaand of course something went wrong. The scene window is really really dark, while the Game window shows the right amount of light.
    Changing the mode to Gamma from Linear makes the scene window show the same amount of light as the game window, but if switched back to linear, it again goes dark.
    Submitting a bug report right now.

    Anyone else got this?
    rendering issue.png
     
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  2. longer167

    longer167

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    Same problem!
     
  3. ceebeee

    ceebeee

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    Yep, just installed P5 and same thing happened to me. :(
     
  4. screenname_taken

    screenname_taken

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    @longer167 , @ceebeee filed a bug report?
    And i just noticed that i made a streak across the screenshot by accident :p
     
  5. Peter77

    Peter77

    QA Jesus

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    I ran into this issue as well and submitted bug-report:
    (Case 945819) 2017.1.0p5: Linear Color Space rendering "too dark"
     
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  6. Korindian

    Korindian

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    Same problem here too. Unchecking "Allow HDR" on the camera seems to correct the problem, but then we don't get HDR.

    Also, with the default skybox, the issue seems to be there only in scene view.
     
  7. screenname_taken

    screenname_taken

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    Make a bug report if you haven't, explaining the stuff you discovered.
     
  8. Korindian

    Korindian

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    Just submitted. Case 946155. Not a great name for the bug submission but the repro is clear, and I linked to this thread.

    Here is a simple way to reproduce, in case any Unity developers see this thread.

    Create an empty project, set color space to Linear.

    Close the project, and then open it again to see a dark scene view.

    Unchecking "Allow HDR" causes the lighting to be correct again.
     
  9. Peter77

    Peter77

    QA Jesus

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    Unity QA replied to my bug-report with:
    I guess they're going to back-port the fix to 2017.1 in one of the next patch releases.
     
  10. screenname_taken

    screenname_taken

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    Ah man, they still haven't replied to mine.
     
  11. tryptic

    tryptic

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    Dear Unity patch QC/test team,

    Please add Deferred/Linear Space checks to your smoke test passes.

    Thanks! :)
     
  12. greg-harding

    greg-harding

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    For anyone playing the 'what else is broken in linear space' game, the new Sprite Atlas tools don't work in linear space either - sprites render with wrong sampling so they're all washed out (Filed last week: Case 944876).
     
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  13. screenname_taken

    screenname_taken

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    *facepalm*
     
  14. tryptic

    tryptic

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    Can anyone else confirm that this issue has NOT been fixed in 2017.1.1f1?

    Sigh, darkness.
     
  15. screenname_taken

    screenname_taken

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    I can.
    I got a reply that it's fine in 2017.2.
    I guess i'll wait for Wednesday/Friday patch. If it doesn't fix it then i'll go for 2017.2.
    I don't like that word, Wednesday. It ties my brain in a knot.
    !
     
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  16. undertowe

    undertowe

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    Just downloaded 2017.1.1f1, upgraded project from 5.6.3f1, wondered why my scenes were suddenly dark, and found this thread. Can confirm problem still exists in 2017.1.1f1.
     
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  17. undertowe

    undertowe

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    Issue seems to be fixed in 2017.1.1p1. Thanks! :)
     
  18. jeromeWork

    jeromeWork

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    A heads up for anyone Googling this old thread...
    Updated a 5.6.1 project to 2018.4.1 and lighting was all broken (dark scene)
    so I did a two-way process 5.6.1 to 2017.4.27 (all good) then 2017.4.27 to 2018.4.1, which got me there in the end. :)