Hi. I'm new to writing shaders, so I hope i wont ask something stupid. I've played with some basic fragment shaders, and I've managed it to work as screen effects. Now... there is something that i don't understand... there is shader in https://www.shadertoy.com/view/4dK3Ww# where it uses buffers. How do I implement this in Unity shader? Do I have to use multiple passes and Graphics.Blit or maybe GrabPass? Hope someone can help me. best regards
I hope i'm not to late with an answer here is what you are looking for http://www.alanzucconi.com/2016/03/02/4539/