Search Unity

  1. We're looking for feedback on Unity Starter Kits! Let us know what you’d like.
    Dismiss Notice
  2. Unity 2017.2 beta is now available for download.
    Dismiss Notice
  3. Unity 2017.1 is now released.
    Dismiss Notice
  4. Introducing the Unity Essentials Packs! Find out more.
    Dismiss Notice
  5. Check out all the fixes for 5.6 on the patch releases page.
    Dismiss Notice
  6. Help us improve the editor usability and artist workflows. Join our discussion to provide your feedback.
    Dismiss Notice

blendshapes and Kinect V2

Discussion in 'Scripting' started by ge53, Aug 12, 2017 at 9:33 PM.

  1. ge53

    ge53

    Joined:
    Feb 19, 2017
    Posts:
    4
    Hello- Can anyone steer me to using blendshapes with the Kinect v2 ? i.e.; how to get the 20 blendshapes that import with my .fbx to be driven by the Kinect in real-time? I am sure some kind of animation-controller-type script would do but its beyond my C# skill-set/ though any hints, suggestions, tips would be MUCH appreciated. Thanks...