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Blender to Unity, Move Individual Bones by script

Discussion in 'Animation' started by UniversalGesture, May 29, 2017.

  1. UniversalGesture

    UniversalGesture

    Joined:
    May 29, 2017
    Posts:
    125
    Hi all!

    I want to make my character look at you when near them by rotating their head bone.

    I can successfully import my blend file along with the animations for my character in Unity. The only problem is that I don't see individual bones imported.

    Basically it imports an armature, a model, and the animations, but it won't import individual bones.

    I want to rotate the head bone by script in C#. In blender the bone is called Head, but it doesn't appear anywhere in Unity, nor any other bone. All I can do at the moment is make animations in blender.

    How would I do this?

    Thanks in advance
     
    StephanT likes this.
  2. StephanT

    StephanT

    Joined:
    Mar 15, 2015
    Posts:
    5
    Have you found a solution? I need it, too.