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Blender to Unity 5.4 simple transform animations without armatures?

Discussion in 'Animation' started by brijam, Jul 25, 2017.

  1. brijam

    brijam

    Joined:
    Feb 2, 2015
    Posts:
    11
    I'm performing simple transforms on 3d objects in Blender 2.78 and want to import them into Unity as animations. Do I have to use armatures? It seems overkill.

    I do not want to use Unity to create the transforms, the workflow is just too clunky having to switch between the two.