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Best performance for forest scenes in VR

Discussion in 'AR/VR (XR) Discussion' started by AndersMalmgren, Feb 15, 2017.

  1. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
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    5,358
    I was hoping of adding a larger forest multiplayer map to our game. I did some tests, downloaded the free speedtree from untity asset store, a basic terrain, a mixed mode directional light and painted a few trees. Got maybe 45 fps because of too many set pass calls. Also the tree leafs moved when rotating head, looked very strange.

    So what technique should I use to get 90 fps? :D Is it possible with Unity 5.5.1 and mixed mode directional light to make larger nature scenes?

    I was thinking something along the lines of the map Zavod 311 in bf4 when it comes to the density of the foliage


    Target platform is SteamVR and minspec is GTX 970 and i5 4590 3.3 GHz
     
  2. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    515
    Try Alt Trees found on the assetstore. We have tested this in VR, and performance and quality is very good!
     
  3. AndersMalmgren

    AndersMalmgren

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    Aug 31, 2014
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  4. olavrv

    olavrv

    Joined:
    May 26, 2015
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    Still beta I think - so I guess some hickups need to be ironed out
     
  5. amritt_unity

    amritt_unity

    Joined:
    Jul 30, 2018
    Posts:
    13
    How was the performance of the trees from the asset? I would like to use it in my own project. Looking for any feedback.