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► Beast ◄

Discussion in 'Assets and Asset Store' started by Arkhivrag, Feb 3, 2017.

  1. Arkhivrag

    Arkhivrag

    Joined:
    Apr 25, 2012
    Posts:
    2,972

    Beast is an advanced tessellation shader integrated into Unity's Standard shader and offering:
    • Four type of tessellation:
    1. Fixed
    2. Distance Based
    3. Edge length
    4. Phong
    • Supporting of lightmapping and global illumination.
    • Fully compatible with Unity's post processing and image effects.
    • Faster shadow caster pass with controllable tessellation LOD.


    Shaders are Curved World compatibility.








    v2020.1
    • Updated for Unity 2019.3

    v2019.3
    • Updated for Unity 2019

    v2019.2
    • By customers request restored feature to recalculate Normals and Tangents.

    v2019.1
    • Shaders are Curved World compatible. Check "Integration_CurvedWorld" file.
    • Updated for Unity 2017.4 and Unity 2018.2
    • Plugin can be placed anywhere inside project and does not require specific installation location.
    • Reduced keywords
    • Removed recalculation of normals and tangents.

    v2018.1
    • Unity 2018.1 compatible

    v2017.6
    • Unity 5.6 compatible
    • Normal recalculation (like tangent) now is optional.
    • Added 'Image Effect Quality' parameter for optimizing tessellation calculation within image effects rendering.
    • Added solution for generating mesh with averaged normals for reducing edge cracks in vertex displace.

    v2017.5
    • Added Phong tessellation
    • Tangent recalculation now is optional

    v2017.4
    • Added GI support

    v2017.3
    • Improved tangent calculation
    • Added option for debugging shader generated normal and tangent.

    v2017.2
    • Compatible with Unity 5.4 and 5.5
    • Added shadow caster LOD option for reducing tessellation factor inside shadow pass (mostly high tessellation is not necessary and visible inside shadow).



    Amazing Assets - YouTube Facebook Twitter
     
    Last edited: Mar 29, 2020
    DragonCoder, AlanMattano, Ony and 7 others like this.
  2. Arkhivrag

    Arkhivrag

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    Reserved.
     
    aj1176 likes this.
  3. moure

    moure

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    Aug 18, 2013
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    184
    Dynamic terrain/mesh deformation? :)
     
    theANMATOR2b and Arkhivrag like this.
  4. eskovas

    eskovas

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    1,373
    Well, don't want to be too specific, but, some kind of detail shader for surfaces that give great depth (or height) perception quality. (something similar to POM or maybe high tessellation on small scale)
    There goes not being too specific :D

    (My second guess would be dynamic snow accumulation on surfaces, but doesn't seem like it by the image)
     
  5. AMess

    AMess

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    Sep 9, 2015
    Posts:
    5
    @moure: Exactly what I was thinking. And combinable with his Curved World, subsurface scattering & Mesh Thickness :O
     
  6. mimminito

    mimminito

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    Feb 10, 2010
    Posts:
    780
    Procedural snow system with terrain deformation. Looks incredible! The clarity of that image is stunning, very impressive.
     
  7. hippocoder

    hippocoder

    Digital Ape

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    Looks like a Uber shader set... The name Beast doesn't imply snow or height particularly but a beast of a shader.
     
    theANMATOR2b likes this.
  8. S4G4N

    S4G4N

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    Surface deformation technique via shaders
     
    theANMATOR2b likes this.
  9. siblingrivalry

    siblingrivalry

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    ooooooh some kind of beast of a shader for fancy 3D and surface deformation

    if that is a screenshot of beast in action, you can just look after my credit card for me.
     
  10. RonnyDance

    RonnyDance

    Joined:
    Aug 17, 2015
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    A Dynamic / Procedural Snow Shader for Terrain or Mesh with realtime deformation.
    (And perhaps with similar water / Rain feature in the future ;))
     
    siblingrivalry likes this.
  11. gterveen

    gterveen

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    Dec 17, 2012
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    Given that it is coming from you it must be a shader. And given the name it must be a beast of a shader. Seeing the incredible high detail in that snow something tessellating with nice other features, some universal shader package?
     
    theANMATOR2b likes this.
  12. recon0303

    recon0303

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    Dynamic terrain/mesh deformation with animals, people, cars, anything . . With Snow growth.shader with tessellating.
     
    Last edited: Feb 3, 2017
  13. pixelsteam

    pixelsteam

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    924
    The name of my ex-wife.
     
  14. John-G

    John-G

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    Looks like a system to allow surface deformation. Would be fantastic to have tire tracks in soil, foot steps in snow, mortar holes in concrete etc.
    Now that would be a beast of an asset, and one I hope you unleash.
     
    billyfluid likes this.
  15. StevenPicard

    StevenPicard

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    Although I agree with everyone that it's probably a surface deformation asset it almost looks like a new rendering system. The detail looks great.
     
  16. Frpmta

    Frpmta

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    You were married to a lightmapper?
     
    xVergilx, Pecek, LaneFox and 3 others like this.
  17. AndroYD

    AndroYD

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    I guess it's a system for dynamic terrain/mesh deformation since there're snow marks around the scene.
     
  18. hippocoder

    hippocoder

    Digital Ape

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    Successful marketing here folks.
     
  19. hopeful

    hopeful

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    Inferred lighting? Basically, a technique of doing translucency under deferred rendering.
     
  20. Knightmore

    Knightmore

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    Well I will be honest with you!


    I don't care what it will be....
    BUT the "screenshot" tells me that I just WANT IT :D
     
  21. rrahim

    rrahim

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    Just a guess, Parallax Occlusion with deformation?
    I'm excited to learn more about it.
     
  22. jGate99

    jGate99

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    Terrain with deformation?
     
  23. theANMATOR2b

    theANMATOR2b

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    S4G4N got in before me, so I'll second his guess. Surface deformation technique via shader. ;)
     
    S4G4N likes this.
  24. ZJP

    ZJP

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    A Decal System?
     
  25. mk1978

    mk1978

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    A Decal system to modify terrain and surfaces.
     
    ZJP likes this.
  26. paulojsam

    paulojsam

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    Beast is a visual orgasm within the unity universe
     
  27. chelnok

    chelnok

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    Advanced PBR shader including dynamic self shadowing POM and normal map?
     
  28. pushingpandas

    pushingpandas

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    In the end its just a photo image and he trolled you all :D
     
    StevenPicard likes this.
  29. Arkade

    Arkade

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    Finally! A quadruple-A footstep in wet-shaving-foam shader! All our prayers have been answered!

    Yeah, OK, had to go silly since people have already guessed what I'd assume -- a 'hella' dynamic terrain with detail deformation system.
    Wonder whether it'll go voxel such that I'll need to replace my snowman game's dynamic snow system?
     
  30. ethanwgross

    ethanwgross

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    Im guessing Beast is a full screen effects effects shader.
     
  31. hopeful

    hopeful

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    Seems to me there are a couple other good possibilities that no one has brought up yet. So I'd say ... keep guessing. :)
     
  32. profcwalker

    profcwalker

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    petersx and hopeful like this.
  33. magique

    magique

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    I'll go with dynamic mesh deformation.
     
  34. iamsam

    iamsam

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    Blended Edge Anisotropic Surface Tessellation OR Blend Enhanced Anisotropic Surface Tessellation. It seems to be a shader providing surface tessellation with anisotropic filtering.
     
  35. Arkhivrag

    Arkhivrag

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    First video trailer is ready


    BTW, video is captured with my upcoming plugin Render Monster.



    Amazing Assets - YouTube Facebook Twitter
     
    Last edited: Mar 29, 2020
  36. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    Best E** Anticipated Shader Technique My only guess is that BEAST stands for something...
     
  37. blackbird

    blackbird

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    new terrain shader ? or better lighting system
     
    Arkhivrag likes this.
  38. hopeful

    hopeful

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    If that's the case, then *ST probably stands for "snow tracks." ;)
     
  39. magique

    magique

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    Still not saying what it is? Not very nice to tease your potential future customers. ;)
     
    StevenPicard likes this.
  40. mukultictoc

    mukultictoc

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    It does seem like that....
    A terrain deformation system for things like sand, snow, etc.
    Pretty cool!
     
  41. ZJP

    ZJP

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    No matter what it is, surely a pack with DLL without code source, as usual. So.. :rolleyes:
     
    twobob and Knightmore like this.
  42. eskovas

    eskovas

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    I still don't know what it actually is, but i know i want it :D
     
  43. Knightmore

    Knightmore

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    Well... I think so too. Now it depends, what this has to offer.
     
  44. hopeful

    hopeful

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    Maybe no one guessed correctly yet.
     
  45. keenanwoodall

    keenanwoodall

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    Is it a really good tessellation shader? Or something more!?
     
  46. Kolyasisan

    Kolyasisan

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    Is it a supertexturing solution like Granite?
     
  47. S4G4N

    S4G4N

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    10 days now and no winner announced ?
     
    ethanwgross likes this.
  48. JacooGamer

    JacooGamer

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    +1
     
  49. AcidArrow

    AcidArrow

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    Implicit surface shaders?
     
  50. Dudledok

    Dudledok

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    Some shader tool for making shaders?