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Basic Physics of a flight simulator

Discussion in 'Physics' started by Irishbruse, Jun 19, 2017.

  1. Irishbruse

    Irishbruse

    Joined:
    Jan 16, 2016
    Posts:
    4
    So i have been trying to make a simple flight sim and i just cant get my mind around the basics of what i need to make a plane take of and land . I was hoping you could point me in the right direction and btw i want to use the build in physics engine that comes with unity.