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auto expose shader

Discussion in 'Shaders' started by airstick, Apr 30, 2009.

  1. airstick

    airstick

    Joined:
    Feb 16, 2009
    Posts:
    29
    hi everybody:
    have any one writed a shader for auto expose fo scene,can you share it ,thanks !!
     

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  2. maxxoros

    maxxoros

    Joined:
    May 3, 2009
    Posts:
    52
    This is, the fact is post-effect, you could find it in Image Effect --> Glow and assign to the camera.

    I am very happy because Unity give this set of effect, they are quite common use :p :p
     
  3. Charles Hinshaw

    Charles Hinshaw

    Joined:
    Feb 6, 2008
    Posts:
    1,070
    Remember that glow is controlled by alpha. This works really well if, for example, you are using the alpha channel to control specular maps. It does take a bit of planning though.

    You might also look at contrast stretch, which dynamically adjusts contrast of the image based on its brightness.

    Remember that all image effects are Pro-only: http://unity3d.com/support/documentation/Components/comp-ImageEffects.html