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Games Astroball

Discussion in 'Works In Progress - Archive' started by Cookieg82, Jul 19, 2017.

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Would you play this?

  1. Yes

  2. No

  3. Maybe - Need more info?

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  1. Cookieg82

    Cookieg82

    Joined:
    Mar 28, 2017
    Posts:
    73
    Hi Devs,

    Sooo, made a jump from Gamesalad to Unity and have had an amazing time experimenting and grafting code together from tuts all over the place!

    Please take a look at my mobile game - "Astroball"



    This is an older build of the game - I will upload another video shortly of the latest build. It has Facebook integration to share best times and I am looking to add a screen capture option.

    With Facebook's rules on sharing content a little strict, it has been difficult to implement auto score share this is manual as of this moment.

    It will have 50 levels once finished and each level growing in size and difficulty. You can pan the camera around the ball to view the level, it has a best time feature which stays even if you exit the game.

    It has a soundtrack courtesy of RoyaltyFreePlanet (Electro Chilled).

    More to be added:
    • Player skin selection
    • Skybox selection
    • Multiplayer?
    Thanks ;)
     
    Last edited: Jul 19, 2017
  2. juicyfrog91

    juicyfrog91

    Joined:
    Feb 16, 2017
    Posts:
    8
    Are gyro controls an option?
     
    Cookieg82 likes this.
  3. Cookieg82

    Cookieg82

    Joined:
    Mar 28, 2017
    Posts:
    73
    Funnily enough. I started out with Gyro, found the centre of gravity kept shifting on the player ball stopping while continuing to tilt the device.

    However, I may re-add it but re-work the code.
     
  4. Cookieg82

    Cookieg82

    Joined:
    Mar 28, 2017
    Posts:
    73
    I have added Gyro controls as mentioned by juicyffrog91. Thank you! I have also added a sound control (toggle) too. I have a camera view Joystick which is visible in the Tutorial level - this is under review at the moment as it may not be needed.

    Have removed Facebook SDK due to recurring errors recently. Will add back in once core game is finished.

    Latest build demo video:


    • Added audio toggle ON/OFF
    • Gyro toggle ON/OFF
    • Fixed a few broken scene links
    The quality of the recording is atrocious as was in a hurry!

    Enjoy.
     
  5. mcmikecreations

    mcmikecreations

    Joined:
    Apr 1, 2014
    Posts:
    16
    I think you should change Nx8 text on the top right of the screen at 0:38 to N of 8 or N out of 8.
    Other than that, there are many Gyro ball games on the market, especially the phone market, but your game seems to stand out for some reason. The graphics are a bit weird for my taste, but the project in general is definitely interesting.
     
    Cookieg82 likes this.
  6. Cookieg82

    Cookieg82

    Joined:
    Mar 28, 2017
    Posts:
    73
    Thank you! Thats a valid point, I shall take a look at that this weekend.

    I knew I would be jumping into a busy market with gyro/rollaball games.

    Wanted a quirky, electro theme. I am going for hard to impossible gameplay. It keeps people coming back.

    I have not decided on the cost or revenue side yet. It's a hobbie project currently (3 to 4 months development, designing, coding and graphics).

    As with anything like this it has gone through many iterations and tweaks.

    At least a few months more development involved. I see a Christmas full reveal and launch.
     
  7. Cookieg82

    Cookieg82

    Joined:
    Mar 28, 2017
    Posts:
    73
    Update - 25/07/2017
    • Added custom Gyro check marks to indicate if on or off
    • Added in Time modifiers (Plus & Minus time)
    • Created a check zone (Box Collider) to see if player has collected all "BITS" to end level
    • Changed Tutorial messages to custom images
    • Two new levels
    • Physics related tweaking
    • PlayerController sphere resized
    • Neatened up the UI on all Menus and Information panel (Top Right)
    • Animation added when picking up BITS and Life Pickups (WIP)