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Ascent: TheSpaceGame.com available to play on the web, now on steam greenlight.

Discussion in 'Made With Unity' started by Shiraek, Nov 15, 2013.

  1. Shiraek

    Shiraek

    Joined:
    Jan 7, 2013
    Posts:
    6
    Ascent is a new space MMO set in a future where civilisation has almost completely collapsed. Players must work together to prevent total disaster, and rebuild a new civilisation of their own choosing.

    Our first trailer: http://www.youtube.com/watch?v=9u1FtVYXYG0

    Website: http://www.thespacegame.com/

    Steam Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=194109407

    So far, completed features include:

    • Combat (fighter style dogfighting, and big ship broadside duels)
    • Trading
    • Mission system (combat, transport, passengers, courier, supply, demand)
    • Asteroid mining
    • Farming and mining on planet surfaces
    • Personal starbase construction
    • Research
    • Manufacturing (you can build and customise your ships, including custom color schemes)
    • Interaction with other players (you can see their ships in space, trade with them on the global market, and galaxy-wide chat is enabled)
    • Gas giant harvesting. (because sometimes you need things like hydrogen and oxygen!)

    We release a new major version roughly once every month, with the next version scheduled for December 1 to expand the in-game galaxy from the nine solar systems currently available, to around 200 billion (this is not a typo).

    In the beginning the game is crazily simple / easy to get into, especially if you choose the industrialist rather than combat-oriented starting position. However, the level of difficulty and complexity steadily ramp up and up, along with the rewards. See our design vision statements on the website for further details.

    Currently the game is playable on Windows and Mac using the Unity3d web client, directly through our website (thespacegame.com). However, it is our intention to release a Windows build via steam, if we can get enough support from potential players.
     
  2. lobot

    lobot

    Joined:
    Nov 12, 2013
    Posts:
    1
    I applaud your efforts. It's definitely rough around the edges, but what you've accomplished so far is amazing. Kudos to you and your team, I hope you guys get the chance to keep developing this game! I'll definitely be checking it out as soon as I can.
     
  3. dreamlarp

    dreamlarp

    Joined:
    Apr 22, 2011
    Posts:
    854
    Awesome. Nice going. This was based off of UFPS right?
     
  4. Shiraek

    Shiraek

    Joined:
    Jan 7, 2013
    Posts:
    6
    Nope not using UFPS :D
     
  5. Shiraek

    Shiraek

    Joined:
    Jan 7, 2013
    Posts:
    6