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Archival operation now in progress!

Discussion in 'Unity Collaborate' started by Kajamaz, Jun 19, 2017.

  1. Kajamaz

    Kajamaz

    Joined:
    May 28, 2016
    Posts:
    73
    I set parts of our project to archive, but that was days ago, it still says operation in progress. I need help, why does it do that for our project!
     
  2. dtakahas

    dtakahas

    Unity Technologies

    Joined:
    Oct 22, 2015
    Posts:
    30
    Hi Kajamaz,

    I have unlocked your project. Sorry for the trouble! There are changes coming soon that will make it unnecessary for users to have to manage history, so you should not have to worry about using the archive function anymore. Please let us know if there is any other issue. Thanks!
     
  3. HugeJackedMan

    HugeJackedMan

    Joined:
    Mar 24, 2017
    Posts:
    5
    When is this big collab patch happening? It has not been a good experience :/
     
  4. dtakahas

    dtakahas

    Unity Technologies

    Joined:
    Oct 22, 2015
    Posts:
    30
    The changes I'm referring to there are on the service / web UI side of things and they should be released within the next couple days. Specifically, the "Archive" buttons in the Manage Storage tab will go away. We're still leaving the tab there for anyone who may need to "unarchive" until we transition all projects to the new behavior.

    Have you had a negative experience with storage management specifically or collaborate in general?
     
  5. HugeJackedMan

    HugeJackedMan

    Joined:
    Mar 24, 2017
    Posts:
    5
    Collaborate in general, biggest issue is it not being able to merge scene files. It has essentially made it so no two people can work at the same time without running into merge conflicts where the project will completely lock up and whoever uploaded last will lose their progress. Bummer man!
     
  6. ryanc-unity

    ryanc-unity

    Unity Technologies

    Joined:
    Mar 23, 2016
    Posts:
    332
    Hi @HugeJackedMan! As I mentioned in https://forum.unity3d.com/threads/collab-constantly-losing-changes.454504/ working on the same scene often causes headaches for Unity devs, even without using Collab. However, we're actively looking into ways of making this process much easier and look forward to revealing more details in the future.

    For now, the most effective workflow is to have one master scene and use copies of that scene to do your work in. Once your work is ready to merge, have a Master Owner copy your changes over into the master scene and repeat. We know that this can be an unusual workflow at first, but in the long run it'll greatly reduce the amount of merge conflicts and work potentially lost. I hope this helps and let us know if you have any more questions or concerns.