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Applying .bvh motion to a rigged 3d character.

Discussion in 'Editor & General Support' started by djoscar, Oct 4, 2009.

  1. djoscar

    djoscar

    Joined:
    Jul 31, 2009
    Posts:
    141
    Hi,


    What are the methods of applying a .bvh motion to a fully rigged 3d model? (excluding Animeeple software)

    I have loads of .bvh motion files and a good rigged character but I can't seem to get it how to put them together :S

    I downloaded Autodesk Motionbuilder but there are no tutorials on how to do it and I'm lost there...

    So what would be the best way for me to add .bvh motion onto one of my fully rigged characters?
     
  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,596
    the easiest way is clearly fragmotion:

    1. load model
    2. use merge animation and load the bvh
    3. assign the bones if the skeleton is not identical
    4. potentially fix the data if your skeleton was just too incompatible
    5. done
     
  3. djoscar

    djoscar

    Joined:
    Jul 31, 2009
    Posts:
    141
    Thanks, I'll try that...

    EDIT:
    Do I need full version of FragMotion to export to .FBX?
    Because when I click export to .fbx extension, nothing happens :S