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Ant optimization algorithm (ant-OP)

Discussion in 'Made With Unity' started by deleo, Oct 4, 2013.

  1. deleo

    deleo

    Joined:
    Oct 4, 2013
    Posts:
    3
    Hey guys, my name is Jur van Oerle and I am an intern at Gray Lake Studios. We just released a new package to the asset store. It is a lightweight algorithm that allows autonomous agents to, without a full understanding of the world, find places of interest in a realistic way. I have made a video explaining how and why to use this algorithm and uploaded it to youtube.
    You can buy and download the package at the Unity Asset Store.

    link to Gray Lake:
    http://graylakestudios.com/ link...rl]http://www.youtube.com/watch?v=3zBo0m9xZUs

    link to Asset Store:
    https://www.assetstore.unity3d.com/#/content/11794

    link to the webplayer build:
    http://jurvanoerle.nl/ant_webplayer_build_26_09_2013/ant_webplayer_build_26_09_2013.html

    I hope it can help you in your own game.

    screenshots:

    $Screenshot_with_gizmos.png
    $Screenshot_with_gui.PNG
    $Screenshot_without_gui.PNG
    Greetings,


    Jur van Oerle
     

    Attached Files:

    Last edited: Oct 4, 2013
    TonanBora likes this.