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Animator Culling mode Issue...

Discussion in 'Animation' started by skytoustudios, Apr 21, 2017.

  1. skytoustudios

    skytoustudios

    Joined:
    Apr 20, 2015
    Posts:
    3
    Hi,
    How to change Animator Culling mode to Always animate?
    While importing the Culling mode is set to Cull Update transform.

    Even though we change that to Always animate in game through editor or code , the model is getting culled when it went off the scene view...

    Unity 5.6
     

    Attached Files:

  2. skytoustudios

    skytoustudios

    Joined:
    Apr 20, 2015
    Posts:
    3
    They have moved the option to Skin Mesh Renderer....
    Just enable Update when Offscreen...
     
  3. DavidGeoffroy

    DavidGeoffroy

    Unity Technologies

    Joined:
    Sep 9, 2014
    Posts:
    542
    No, Always Animate is still on the Animator.

    But the visibility of the mesh is independent from the animation of the bones. You can still animate a GameObject without the mesh being visible