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Animating a face with more than 64K vertices

Discussion in 'Animation' started by zivschneiderz, Mar 15, 2016.

  1. zivschneiderz

    zivschneiderz

    Joined:
    May 2, 2015
    Posts:
    6
    Hi, I am using FaceShift networked into Unity. This works with the default Macaw avatar but when I bring in my character I can't get it to work. I suspect this might be because the mesh is split.

    Is it possible to animate a face mesh with over 64k vertices?

    Thanks!
     
    BrandyStarbrite likes this.
  2. sanmn19

    sanmn19

    Joined:
    Jun 30, 2013
    Posts:
    56
    Hi. I am very late to this but did you find the answer to this question?
     
  3. sanmn19

    sanmn19

    Joined:
    Jun 30, 2013
    Posts:
    56
    The answer is no, since blend shapes are broken when unity splits the mesh when it's above 64k vertices. So, the only solution is to keep it within 64k for now.
     
    BrandyStarbrite likes this.