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Anima2D IK Network

Discussion in 'Multiplayer' started by spaceman8, Mar 21, 2017.

  1. spaceman8

    spaceman8

    Joined:
    Jan 6, 2017
    Posts:
    40
    What is the best way to have a client IK animation displayed to all other clients? It seems this should be handled by the NetAnimator but sadly it is not, I think this may be because I have a mask to disable the portions that will be controlled via. IK.

    Thanks.
     
  2. spaceman8

    spaceman8

    Joined:
    Jan 6, 2017
    Posts:
    40
    Ah, I think I have it figured out. I plan on adding an empty object to the root of my object and use this as my IK target transform which I will move around through controller/player input. I will then give this transform a NetworkTransformChild and use commands and sync vars to enable/disable the IK mode.