What is the best way to have a client IK animation displayed to all other clients? It seems this should be handled by the NetAnimator but sadly it is not, I think this may be because I have a mask to disable the portions that will be controlled via. IK. Thanks.
Ah, I think I have it figured out. I plan on adding an empty object to the root of my object and use this as my IK target transform which I will move around through controller/player input. I will then give this transform a NetworkTransformChild and use commands and sync vars to enable/disable the IK mode.