Search Unity

Android vs iOS build capacity

Discussion in 'Editor & General Support' started by marvpaul, Oct 23, 2016.

  1. marvpaul

    marvpaul

    Joined:
    May 9, 2016
    Posts:
    32
    Hello, I released an app for iOS and Android some weeks ago.
    I reduced sound quality and scale import quality from texture down. My android game as .apk has 42mb, in iOS Appstore my game has 169mb.

    It's exactly the same game with same import settings for textures and other assets! Here are some screenshots from build settings. Hope you can help!

    Settingsandroid.jpg Settingsios.jpg
     
  2. DroidifyDevs

    DroidifyDevs

    Joined:
    Jun 24, 2015
    Posts:
    1,724
    Are your texture sizes the same on both platforms?

    Also go to Edit > Project Settings > Quality and make sure those are the same.
     
    marvpaul likes this.
  3. marvpaul

    marvpaul

    Joined:
    May 9, 2016
    Posts:
    32
    Thanks! I've done both. Other ideas?
     
  4. DroidifyDevs

    DroidifyDevs

    Joined:
    Jun 24, 2015
    Posts:
    1,724
  5. mdrotar

    mdrotar

    Joined:
    Aug 26, 2013
    Posts:
    377
    What are your texture formats set as (ex, Compressed, Crunched, Truecolor)? Double check for override settings too. Are there any warnings such as "Only POT textures can be compressed to PVRTC format" on your texture import settings inspector?
     
  6. marvpaul

    marvpaul

    Joined:
    May 9, 2016
    Posts:
    32
    All textures are compressed ...
     
  7. mdrotar

    mdrotar

    Joined:
    Aug 26, 2013
    Posts:
    377
    If you're sure they are actually being compressed then that's probably all you can do. But pay attention that if they're not POT textures, Unity won't compress them for iOS. DroidifyDevs already mentioned checking the build log so I'll assume that didn't help. Last resort, you could examine the IPA file that gets produced.
     
    DroidifyDevs likes this.
  8. DroidifyDevs

    DroidifyDevs

    Joined:
    Jun 24, 2015
    Posts:
    1,724
    Could you show the build log?