Hi Nice Unity People, I tried to do a billboard particles system using sprite particles. i need the alpha around the particles to make it nice and smooth. but the alpha turn in black as you can see on the screenshot >> i use a psd files with alpha channel, the frangement shader look as that >> float4 FS_Main(FS_INPUT input) : COLOR { return _SpriteTex.Sample(sampler_SpriteTex, input.tex0) * input.color; } Any Idea ?
You need to enable alpha blending. Blend SrcAlpha OneMinusSrcAlpha ZWrite Off https://docs.unity3d.com/Manual/SL-CullAndDepth.html https://docs.unity3d.com/Manual/SL-Blend.html