Hi, Maybe sound a bit bold, but truly - I'd like to present the most advanced triplanar shader available (as far as I know) at the moment. The shader will be part of the new RTP2.5 release (asset store link) where I'm on the finish stage (current version is 2.1). User will be able to use it on any mesh, including existing VoxelTerrain solutions that encodes splat coverage using vertex color. It handles up to 4 layers blended via vertex color and will have all the new RTP shader features availabe (might be adjusted to tweak it against performance), so: 1. Parallax Mapped triplanar (in local or world space) 2. UV blend for depatternize 3. Perlin noise normalmap (to boost up details at far distance) 4. Dynamic snow (dynamicaly covers flat top surfaces here) 5. Advance dynamic water (with slope driven and flowmap driections, water level, rain drops - reflective / refractive) 6. Reflection (fresnel - view angle dependent) - static reflection map 7. Vertical texturing 8. Global colormap (textured w/o triplanar using uv model coors set) In screenshots below we've got UV blend, perlin, snow, reflection enabled. Works @7ms per frame (forward one pass) on GT240 / 1280x900 - model panned at fullscreen. With snow, reflection and perlin disabled works @3ms per frame.