Hey guys. Many times I was asked to create Adam Knight modification. And I am glad to say, I started. Now it looks a bit funny. Such armor parts scattering needs to make UV mapping and normals texture baking. And of course it will not be naked body under plate armor. Hope you will find it useful.
Not being naked under the plate is realistic - causes chaffing and other problems. From my outdated research - they commonly wore up to 3 layers under the outer armor layer. I bet @BoredMormon could provide some useful hands on knowledge about this subject.
Typically we wear a thick gamberson under plate. Otherwise the armour will cut you to pieces. It's also common to wear chain underneath to cover the joints. Then you need a coat of arms on top. Without the coat it's impossible to tell which side a knight is on. But so far the knight looks pretty good.
Thank you guys! Hopefully we are in world of digitall illusion. I am planning to project textures of mail shirt and leather paints on Adams body. So character will not be overmeshed and will not look too fat. )
I am planning 3 textures variations of all armor parts. It is also will be possible to take feathers of helmet out. And I provide layered TIF file for weapons. So knight's mark on shield may be changed easily.
Thank you, Raj. I don't want to make cloth poured by regular animation and custom bones rig. It make character useless with other animations except those, which I provide with. Clothes is still questionable matter for me. I never touched cloth simulation in games. But I worked with clothes simulation in the past for TV. I prefer to leave this for upgrades if character will be popular enough.
Adam Knight was released. Unity Asset: http://mr-necturus.com/store/index.php?route=product/product&product_id=648 Full Pack: http://mr-necturus.com/store/index.php?route=product/product&product_id=647 50% discount for next 10 days! Character is perfect for a first person or 3rd person adventure game. May fight as warrior, knight, adventurer... Parts Body parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file. Armor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor. Weapons: 2 Shields (2 variants)), 2 Swords (Big and medium. Models Body and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. Weapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. Armor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. Model with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. Animations 123 Animation for sword and shield warrior, archer combats and general moves. 93 "on place" animations. And 30 animations with root motion data used by Unity Mecanim. Rig has 74 bones. Textures There are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024. Feathers Original 3D MAX file with rigged character in T-pose included. 3 different colors scheme for armor included. 5 Hair textures included. 2 variants of helmet included (with feather and without) Visors can be opened. 2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed. Unity 5 PBS shaders. Sample Unity Scene included. Humanoid Mecanim ready setup. It will work 100% precised with my Unity Medieval Animations Mega Pack and all included collections. Character Controller NOT included for Unity asset!
Forgot to say. It will be also Adam Knight Horseman character with normal horse in hell knights armor and horseman animations
Today Adam Knight Horseman was released. Hope you will find it useful for your projects. Unity Asset link: http://mr-necturus.com/store/index.php?route=product/product&product_id=650 Full Pack link: http://mr-necturus.com/store/index.php?route=product/product&product_id=649 50% discount for next 10 days. Notes Low polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file. Character is perfect for a first person or 3rd person adventure game. May fight as warrior, knight, adventurer... KNIGHT Parts Body parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file. Armor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor. Weapons: 2 Shields (2 variants)), 2 Swords (Big and medium. Models Body and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. Weapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. Armor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. Model with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. Animations 123 Animation for sword and shield warrior and general moves. 93 "on place" animations. And 30 animations with root motion data used by Unity Mecanim. Also there are 40 on place animation for horseman set. Character Studio BIP files included. Rig has 74 bones. Textures There are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024. Feathers Original 3D MAX file with animated character (112 animation clips) included. Original 3D MAX file with rigged character in T-pose included. Original 3D MAX 2011 animations preview file included. 3 different colors scheme for armor included. 5 Hair textures included. 2 variants of helmet included (with feather and without) Visors can be opened. 2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed. FBX animated file included. DAE (Collada) animated file included. Unity Asset Included. Unity Feathers Unity 5 PBS shaders. Sample Unity Scene included. Humanoid Mecanim ready setup. It will work 100% precised with my Unity Medieval Animations Mega Pack and all included collections. Character Controller NOT included for Unity asset! HORSE notes .FBX files are included. .DAE (Collada) files are included. 5 different color textures for the horse body, 4 colors for hair. Character Studio .BIP animation clip files are included. Unity asset included. Mecanim generic rig setaup. PBR materials. LOD version included model Body combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles. LOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles. Armor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles. LOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles. skeleton Horse rig has 41 bones. Horseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions. textures Opacity, normals and specular maps included All textures in .TIF file format and have 4096x4096 and 2048x2048 px. animations 36 animation clips. 23 "on place" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included "root motion" data, used by Mechanim. Each turn animation turns horse to 24 degrees.
Thank you, Beerman. It will take like 5-6 days to release Eva version with same armor. So if I see the knight going well - I do it sure.
Awesome! Hope all of your work does really well. I'll probably pickup the Knight Horseman once it's on the asset store. If you have time for a challenge I would love to see an Adam/Eva Cleric/Priest/Priestess. I could use one for my project, but can't find one with the quality I like on the asset store. We've talked before, so I understand though if that's not practical. Thanks for releasing your work and best of luck!
Thank you. And welcome! Lets see how it going on. There are many authors now on Assets Store, so competition is very strong and every next model I release has less impact. Actually I was glad if someone offer me a regular payed job. So I will not depend on model sales any more.