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5.6 released

Discussion in 'Announcements' started by SaraCecilia, Mar 31, 2017.

  1. SaraCecilia

    SaraCecilia

    Product Community Manager Unity Technologies

    Joined:
    Jul 9, 2014
    Posts:
    633

    Today we’ve released 5.6, which completes the Unity 5 cycle. You can grab it on the download page (or as a torrent) and read the release notes.

    This release brings you:

    • New 2D tools and 2D physics improvements and features

    • Progressive Lightmapper in preview and light modes

    • NavMesh system with improved pathfinding and AI

    • GPU Instancing improvements and Compute Shaders

    • Support for Vulkan and experimental support for WebAssembly

    • Debugging and interface improvements for the animation system and UI components

    • Updates to the Particle System and improved performance

    • New Post Processing Stack

    • Physics debug visualization and exposed physics depenetration functions

    • New video player allowing 4k video playback and 360 degrees videos

    • More options in Collaborate

    • TextMesh Pro (later with native integration into Unity)

    • Added platform support: Facebook Gameroom, Nintendo Switch, Google Daydream and Cardboard

    You can read about these highlights and much more in the blog post.

    As always, remember to back up your projects before downloading the latest version of Unity and check out the release notes. If you encounter any issues, please let us know by submitting a bug report. Future patch releases for fixes will be found here.

    Thanks again to all the users who helped with testing and giving us feedback on 5.6 while it was in beta! Notice that we’ve locked the 5.6 beta forum, so please create your new threads in the appropriate sections of the Forum.

    Edit:

    Torrent release.

    Upgrading NUnit 2.x -> 3.x is described here https://github.com/nunit/docs/wiki/Upgrading

    The launcher is currently pulling earlier versions of the content packages which may have errors, see post.
     
    Last edited: Apr 7, 2017
  2. Rennan24

    Rennan24

    Joined:
    Jul 13, 2014
    Posts:
    3
    AYYYYYYYYYYY 5.6 HYPE!

    Can't wait to see all the new things coming after 5.6, Hopefully you guys get C# 7 rolling and .NET core. :)
     
    Last edited: Mar 31, 2017
    mthorade, Alverik, John3D and 3 others like this.
  3. AnneSchmidt

    AnneSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    434
    Waiting for 5.7... :p
     
  4. Rennan24

    Rennan24

    Joined:
    Jul 13, 2014
    Posts:
    3
    You might be disappointed then because I've heard that 5.6 is the final release of Unity and apparently they are going to be going with something like 2017.x or 2018.x to fit more with the subscription model... but hey if they continue to 6.x they should release C# 6 with it. ;)
     
    Active-Studio-Games likes this.
  5. Ericks89

    Ericks89

    Joined:
    Nov 3, 2012
    Posts:
    26
    There will be no 5.7, 5.6 is the end of Unity 5X! Everything going forward will be 2017.x or something like that.
    And HOPEFULLY we'll get that awesome tilemap editor that they've been teasing forever in preview builds... I hate programming slopes or checking for sub tile collisions, I cheat and use physics as why reinvent the wheel?

    Also... just make the dark theme the default UI for unity... I'm blinded every time I open Unity... so I use a simple hack to get the dark theme :p
     
    kabuto178 and Alverik like this.
  6. AnneSchmidt

    AnneSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    434
    I was joking. Anyway, whatever the name, the next version should be interesting.
     
    Rennan24 likes this.
  7. Tech_N_Gamer

    Tech_N_Gamer

    Joined:
    Nov 9, 2016
    Posts:
    1
    Can you guys please have dark theme in personal? I like the dark theme since it's easier on the eyes and not blinding. And it's just a theme, other software like IntelliJ/IDEA platform has dark theme for the free version as well as a light theme. A theme should not be locked to one thing unless it's a limited time offer or something.
     
    Alverik likes this.
  8. AnneSchmidt

    AnneSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    434
    The themes are a visual way to identify what version of Unity (free or not free) people are using. They cannot be changed; even the people using the non free versions of the engine cannot change their (dark, too dark in my opinion) theme.

    It would be good though if they agreed making the Personal edition theme a little bit darker. :)
     
  9. rea

    rea

    Joined:
    Oct 10, 2009
    Posts:
    1,763
    since this is your first post, this question/request are forbidden fyi :)

    and to unity team, congrats.
    But really, the known issues list scared me :s
    Now unleash the 2017 beta :D
     
  10. Ben-BearFish

    Ben-BearFish

    Joined:
    Sep 6, 2011
    Posts:
    1,043
    Does anyone know if the new Video Player component supports Rewind functionality? Currently, it looks like the playback speed only goes from 0 to 10. Rewinding would be much appreciated. If we can do it through scripting that would be nice.
     
    Cascho01 and theolagendijk like this.
  11. makeshiftwings

    makeshiftwings

    Joined:
    May 28, 2011
    Posts:
    2,966
    Sure you can; Edit -> Preferences -> General -> Editor Skin
     
    jprocha101 likes this.
  12. derkoi

    derkoi

    Joined:
    Jul 3, 2012
    Posts:
    1,695
    Scared to upgrade cause there's normally a ton of bugs.....
     
  13. mohanadGadamse

    mohanadGadamse

    Joined:
    Jun 13, 2016
    Posts:
    9
    wonderful, Unity is the best Gaming development company , i love you so much, you doing great job by supporting us .
    keep Going , and i can't wait to try the new version .
     
    Alverik, AlanMattano and Izzy2000 like this.
  14. makeshiftwings

    makeshiftwings

    Joined:
    May 28, 2011
    Posts:
    2,966
    You guys might want to add "Updated NUnit to 3.0" to the list of changes. That's a breaking change for anyone who was using it; they changed their API quite a bit in 3.0.
     
  15. Arkade

    Arkade

    Joined:
    Oct 11, 2012
    Posts:
    365
    ya! I was definitely thrown by the change to the expect exceptions functionality! Switched from a metadata to a method!

    Instead of [ExpectedException(typeof(Exception))], one must now
    Assert.Throws<Exception>(()=>MethodThatThrows());
     
    makeshiftwings likes this.
  16. makeshiftwings

    makeshiftwings

    Joined:
    May 28, 2011
    Posts:
    2,966
    Yeah I ran into the exact same issue and was thoroughly confused for a while. I didn't know NUnit 3.0 even existed. :oops:
     
  17. AnneSchmidt

    AnneSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    434
    No you can't; it's greyed out.
     
  18. makeshiftwings

    makeshiftwings

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    May 28, 2011
    Posts:
    2,966
    I mean if you have Pro, you can switch to the light skin if you want. I was responding to "even the people using the non free versions of the engine cannot change their theme".
     
  19. Evil-Otaku

    Evil-Otaku

    Joined:
    Oct 17, 2012
    Posts:
    14
    Anyone know where the new Navmesh system is? I thought is was supposed to be a new set of components. But I'm not seeing them anywhere.
     
  20. PedroDev

    PedroDev

    Joined:
    Aug 19, 2014
    Posts:
    6
    It would be AMAZING if you bring back the Torrent download of unity.
     
  21. Ferazel

    Ferazel

    Joined:
    Apr 18, 2010
    Posts:
    258
    The low-level system is included in 5.6, but the components are not included in the release. To access the high-level components you to download these components directly: https://github.com/Unity-Technologies/NavMeshComponents

    Without a package manager in the Unity editor I feel that features like this and the updated post-processing stack are very easy to miss and people complain about outdated mechanics or missing features in the engine. When it turns out there are updated/better versions, but they are just not part of the base download they are very easy to miss. Hopefully, 2017 will have a package downloader that we use to keep up-to-date on these external packages. This could then be used to directly hook into these external repos and allow them to iterate on them without new Unity versions and allow us to clone/merge from these repos within the editor.
     
  22. makeshiftwings

    makeshiftwings

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    Or they could just put them in the included Standard Assets package. What's the point of including the old Image Effects with the download if we're expected to delete them and replace them with the version from GitHub? Seems kind of silly.
     
  23. Ferazel

    Ferazel

    Joined:
    Apr 18, 2010
    Posts:
    258
    They could, the problem is that these are tied to Unity releases and thus not allowing the developers to produce fixes/changes as directly as a GitHub repository. The problem is that if you don't know about the repos or don't want to go through the hassle of setting up a git repo in the project it becomes a usability problem for the engine to access this functionality.

    The same could be said for their abundance of experimental builds right now. I'm happy that they are releasing them, but they are unlikely getting the feedback that they really could use because they are a hassle to download and test. If there were a package/plugin manager with these experimental builds/features as optional download it could really help improve the usability of these features.
     
    ayrik likes this.
  24. Waleed84

    Waleed84

    Joined:
    Apr 1, 2017
    Posts:
    1
    Hello, where can I find the installation of Unity 5.6 on Linux?
     
  25. Deozaan

    Deozaan

    Joined:
    Oct 27, 2010
    Posts:
    514
  26. Player7

    Player7

    Joined:
    Oct 21, 2015
    Posts:
    631
    "Today we’ve released 5.6, which completes the Unity 5 cycle"

    What do you mean complete... you still got...

    5.7 = 2017 < we've updated the examples with unet
    5.8 = 2018 < nested prefabs in preview build for later release
    5.9 = 2019 < heightmap terrain 2.0 still can't cut a hole or make cave overhang with it
    6.0 = 2020 < unet phase1.5, aka unity hindsight edition we've been doing it all wrong guis

    fffk I hope I'm wrong don't take these posts seriously :D
     
  27. Konst

    Konst

    Joined:
    Aug 26, 2013
    Posts:
    57
    fix god demned dropdown issue!
     
  28. passerbycmc

    passerbycmc

    Joined:
    Feb 12, 2015
    Posts:
    1,160
    I like it how a bunch of the features, are things i fought with really hard trying to use native plugins before in the past. Had tons of trouble in the past getting my video player plugin and google vr to play nice with each other in the past and now we have a native 4k 360 video player and built in daydream/cardboard. :)
     
  29. change

    change

    Joined:
    Jul 12, 2014
    Posts:
    9
    The messy world, ugui and particles
    When the solution of ugui with particle or 3d modes comes out:(
    Already wait 2.5 years

    Should I transfer to NGUI,or keep waiting
     
    Last edited: Apr 1, 2017
  30. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,359
    Release notes say otherwise.
     
  31. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Looking forward to using 5.6! Looks great :)
    But as previous commenters mentioned - maybe you can update the changelog to mention all the stuff you made with the Test Runner and the upgrade to NUnit 3.
    Also, I'm interested to know how the PlayMode in the Test Runner works as well. Are there any docs about that? I can't seem to find any.
     
  32. buzz-steve

    buzz-steve

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    May 30, 2014
    Posts:
    14
  33. Johannski

    Johannski

    Joined:
    Jan 25, 2014
    Posts:
    150
    I got no issues to reach the site...


    As a side note for those who are updating, but can't open their project on mac after first updating the project on windows: I got rid of my Cache, Library Temp and obj folder, afterwards I had no problems opening the project again.
     
  34. festival

    festival

    Joined:
    Feb 3, 2011
    Posts:
    50
    having only 2 themes in V5.6 is funny anyway.
     
    AlanMattano likes this.
  35. AnneSchmidt

    AnneSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    434
    About the things that are included in the installer:
    • what is the "documentation" for; it would be useful if we could use it in offline mode but "Ctrl+'" doesn't open anything if we are offline,
    • why the heck does the installer systematically creates a short cut on the desktop? I know it's not a big problem but I always have to delete it since I don't want to see anything on my desktop. So, please, could you offer us the possibility to not create this short cut?
    For the rest, thank you guys for this great tool! ;)
     
  36. petersx

    petersx

    Joined:
    Mar 5, 2015
    Posts:
    41
    Does the new Unity 5.6 standard cloth component works ?
    I try with 3d plane mesh and either editor crash or hangs.
    Mayby it's my configuration's wrong ?
     
  37. AlanMattano

    AlanMattano

    Joined:
    Aug 22, 2013
    Posts:
    532
    This is the end... my only friend the end... Thanks UNITY 5 welcome Unity 2017 !!!
    The forum is white... My Unity is nice dark now but I will probably go back to a Unity boring light grey. I will miss you so much dark skin...
     
    Alverik likes this.
  38. amirensit

    amirensit

    Joined:
    Nov 2, 2015
    Posts:
    3
    does anyone has bug after installing this update.
    unity does not work anymore.it crushes suddenly every time i try to open it.
    Any idea please
     
  39. amirensit

    amirensit

    Joined:
    Nov 2, 2015
    Posts:
    3
    the same problem like you.It crushes directly after i open unity
     
  40. Quast

    Quast

    Joined:
    Jul 5, 2015
    Posts:
    289
    Finally :cool: Congratulation :)
    I'm waiting Unity 5.7 now :D
     
    AnneSchmidt likes this.
  41. AnneSchmidt

    AnneSchmidt

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    Aug 8, 2016
    Posts:
    434
    Apparently, there won't be a Unity 5.7. :)

     
  42. AnneSchmidt

    AnneSchmidt

    Joined:
    Aug 8, 2016
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    The problem below is still there. I use:

    Code (CSharp):
    1. void ReloadScene ()
    2.     {
    3.         if (Input.GetKey (KeyCode.R))
    4.         {
    5.             string sceneName = SceneManager.GetActiveScene ().name;
    6.  
    7.             SceneManager.LoadScene (sceneName, LoadSceneMode.Single);
    8.         }
    9.     }
    to reload the current scene. This works perfectly once the game has been built but in editor, the result (still) looks like that:
    • Before reloading the scene:
    Capture.jpg
    • After reloading the scene:
    Capture2.jpg

    Is there really no way to fix this? It's pretty much disturbing if you don't know that the scene reloads normally in the built game.
     
  43. Alverik

    Alverik

    Joined:
    Apr 15, 2016
    Posts:
    205
    God yeah, upgraded garbage collection would be a blast!
     
  44. Alverik

    Alverik

    Joined:
    Apr 15, 2016
    Posts:
    205
    Then make Unity pro a cooler set of colors rather than limiting a dark theme only to Pro. No other software I've ever used had me looking at a bright screen all the time, without possibility of changing brightness or contrast in the colors. Where accessibility options are concerned Unity has been the worst program I've ever used. I have a lot of eyesight issues (and I'm sure many others suffer such problems or simply have tired eyes). I already lower contrast and brightness in my screen and change the color themes of all my browsers and other software. Only Unity doesn't let me do it... it's simply ridiculous...
     
    Last edited: Apr 2, 2017
    Socrates likes this.
  45. Alverik

    Alverik

    Joined:
    Apr 15, 2016
    Posts:
    205
    Can't wait for the Timeline build to update to this Unity version :p
     
  46. WillNode

    WillNode

    Joined:
    Nov 28, 2013
    Posts:
    130
    I love 5.6!

    Well, there's so many cool features out here (2D, Al, TMP, Stack, Timeline, etc). And I'm definitely waiting for those stuff to be the native part in Unity. While it's going soon or not, who knows?

    Anyway, Good job Unity! At least, I miss the hype when you guys release the first 5.x cycle two years ago :)
     
    Alverik likes this.
  47. Dennis_eA

    Dennis_eA

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    Jan 17, 2011
    Posts:
    221
    Last edited: Apr 1, 2017
  48. MrEsquire

    MrEsquire

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    Nov 5, 2013
    Posts:
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    When is patch 1 scheduled?
     
  49. UnmeiArcana

    UnmeiArcana

    Joined:
    Mar 21, 2014
    Posts:
    1
    Lack of networking changes keeps disgusting me
     
  50. rkok

    rkok

    Joined:
    Apr 2, 2017
    Posts:
    1
    does 5.6.0f3 have any support for DX12 or/and .net 4.6? the API documentation for 5.6.0 list api level for .net 4.6 but i cant seem to be able to set the api level to 4.6