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5.6 Animate physics huge spikes

Discussion in 'Physics' started by panzerkoblyk, Jun 15, 2017.

  1. panzerkoblyk

    panzerkoblyk

    Joined:
    May 1, 2017
    Posts:
    13
    Hi,

    Recently I've updated to Unity 5.6.1p2 from 5.4.2f2. After this train animation that we are using in our game started to reproduce huge physics spikes. Our animation just moving object with rigidbody and some colliders from point A to point B. I think the problem is in 'Animate Physics' parameter in animator.

    Update Mode = 'Animate Physics':
    animate physics.gif

    Update Mode = 'Normal'
    normal.gif

    In old version of Unity this worked fine. So it looks like a bug. I've attached a project with scene that i used to capture gif's.
     

    Attached Files:

  2. bradweiers

    bradweiers

    Joined:
    Nov 3, 2015
    Posts:
    59
    Hi @panzerkob, can you please submit a bug so that we can have our devs take a look? Post a link to the bug report here and we'll do our best to come up with an answer for you.
     
  3. panzerkoblyk

    panzerkoblyk

    Joined:
    May 1, 2017
    Posts:
    13
  4. bradweiers

    bradweiers

    Joined:
    Nov 3, 2015
    Posts:
    59