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5.6.0b4 (Case 872062) Constant GL.End error if a camera's Clear Flags is set to "Depth only"

Discussion in '5.6 Beta' started by Invertex, Jan 19, 2017.

  1. Invertex

    Invertex

    Joined:
    Nov 7, 2013
    Posts:
    1,539
    Issue happens even with just a fresh project and new scene.
    I forgot to add that I am on Windows 10.

    I also tested each graphics API, and the issue only seems to happen on D3D11 and Vulkan.