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5.3.5p5: (754270) - Particles: Start delay... Still Have Problem

Discussion in 'General Graphics' started by whier, Jun 24, 2016.

  1. whier

    whier

    Joined:
    Jun 11, 2015
    Posts:
    8
    I tried the latest patch of 5.3.5p5, single particle system is ok. But it seems the particle start delay still have problem on complicated multi layer particle systems.
    When particle system Start Delay param set greater than 0, and pause during playing, and then resume, some particle delay time still recount from 0, but before pause, the play time already exceed the Start Delay param.
    bellow is my particle structure:
     

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    Last edited: Jun 24, 2016
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,281
    Can you file a bug report with a sample project please?
     
    richardkettlewell likes this.