Hey all, I'm trying to figure out how to turn 3D models into a seemingly layered 2D. The objective is for my environments to look along the lines of Diablo 2 (3D rendered to 2D). I found this amazing demonstration by a talented programmer, but it seems like he never finished releasing it. Check it out here: Demo: http://www.hedfiles.net/PixelShader/ Dither alpha: http://www.hedfiles.net/PixelShader/pixart_50.gif I'm specifically interested in this combination, because it seems to do the best job of looking like layered 2D. I believe that's due to the way he dithers, it's not a consistent dither across the entire object: the dither is stronger on the edges. Could anybody recommend some tips, tricks, existing assets? Or if you think you can reproduce it, I'm interesting in hiring for this job. Thanks in advance, Eric
It may use a toon shader for the lightning effect. https://www.assetstore.unity3d.com/en/#!/content/65518 https://www.assetstore.unity3d.com/en/#!/content/8105 Furthermore, a pixelated effect. https://www.assetstore.unity3d.com/en/#!/content/36364 And It use orthogonal camera to meme the 2D feeling.