Right, i'm in the process of creating a 2D and the player (the plane you see in the image) is able to move up and down. But the trail renderer is following the player, and if possible i'd like it to come out the rear of the plane and off into the distance (off screen) whilst still following the location of the plane. I'm new to unity and have searched the web for solutions but have found nothing similar to what i'm trying to achieve. Any help would be greatly appreciated.
Can you rotate the trail object 90 degrees not sure what axis it would be usually Z, and then move the trail behind the plane.
Doesn't work, as the trail follows the motion of the plane sprite. Is it even possible to have a trail float off into the distance?
Unless your sprite is actually moving to the right, the trail will not be trailing off to the left. You may want to instead use a ParticleSystem, with the starting velocity going to the left.