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2D TileMap with 3D Tiles (Path of exile like).

Discussion in 'Scripting' started by Fy-, Sep 29, 2016.

  1. Fy-

    Fy-

    Joined:
    Sep 29, 2016
    Posts:
    9
    Hi,
    First I'm just starting with Unity (2 weeks), sorry if my questions seems stupid ^^. Also I was not sure where to post so sorry if it's off topic.

    I'm currently working on an rpg concept and for now I'm not realy sure a want to make a real game but it's good for the learning experience.

    Today I did my first procedural dungeon generator and I'm happy with the result for now (yeah it's quite simple, just walls and ground).

    exampleTileMap.png

    Now I want to display this map in 3D using 3D tiles (like path of exile, see this video it's my inspiration:
    ).

    I also want to be able to force spawn "prefab" rooms in my generated maps.

    It's quite obvious I need to make an editor and a good tile system (tileAtlas with tile connections), but I was wondering if maybe some of you had some advices on the best way to implement this system in Unity.

    I think I also need a way to optimize the result because for a big map that's a lot of gameobjects.

    I looked for tutorials and documentation but I didn't find anything close to what I wanted to do.

    Well, that's all, I'm looking for some advices, articles or artworks assets from the asset store I could use to test my system.