Iam having problem on fixing the hold touch input on my build game. The code works on remote but never works on build games.Can anyone help me? Here is the code: Code (CSharp): if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); acumulatedTime += touch.deltaTime; if (touch.phase == TouchPhase.Began) { if (acumulatedTime < holdTime) { //touch code } } if(touch.phase == TouchPhase.Stationary) { if (acumulatedTime >= holdTime) { //hold code here } } if (touch.phase == TouchPhase.Ended) { acumulatedTime = 0; } } }