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2D/3D Artist/Animator up for a 12 month 12 k Challenge

Discussion in 'Non Commercial Collaboration' started by Arowx, Sep 13, 2011.

  1. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    5,760
    [​IMG]

    Hi there I'm working on going fully indie and have a 12 month runway!

    What I need is some help, and I'm willing to pay but the 'up front' money will be limited!

    Here is a link to my website the countdown clock is there as well as links to all of my work in progress games, currently I'm working on Lightning!

    Note I'm a hobbyist going for indie, not a former pro turned indie.

    I'm looking for a 2D/3D artist to make 'Lightning' shine, willing to work for a small fee up front but agree to a royalties share of the games revenue.

    Ideally you will be able to create, animate and texture low polygon models compatible with Unity (fbx).

    As well as develop amazing 2D artwork/animations for GUI, particles, and backdrops ect.

    Like I said I'm full time on this for the next 361 days, so you need to be quick, easy to work with and willing to bet on my skills as a programmer/designer.

    *** Please don't reply to this post drop me a line via the forums private message system, and send me a link to your profile and brief details and time commitments/availability. ***

    PS: I'm based in the UK but tend to work later rather than earlier.
     
    Last edited: Sep 15, 2011
  2. janpec

    janpec

    Joined:
    Jul 16, 2010
    Posts:
    3,485
    It would be good if you give some information about project that you want to develop.
     
  3. Arowx

    Arowx

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    Nov 12, 2009
    Posts:
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  4. impossible

    impossible

    Joined:
    Jan 1, 2011
    Posts:
    113
    Ok, this is pretty cool, my only question is: licence?
     
  5. Arowx

    Arowx

    Joined:
    Nov 12, 2009
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    Sorry could you be more specific, are your referring to the type of art license I would like for the work or the types of unity licenses I have?
     
    Last edited: Sep 14, 2011
  6. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    5,760
    bump new wanted poster!
     
  7. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    5,760
    Last edited: Sep 18, 2011
  8. impossible

    impossible

    Joined:
    Jan 1, 2011
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    113
    The license question was pertaining to the work I would theoretically produce for you.

    For example, I would likely want to reuse particle systems for example in my own products, being an independent developer myself.
     
  9. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    5,760
    I'm quite a noob to this but would like to ensure if I make a game with someone else we are both happy with the agreement.

    Particle systems and other generic features that you bring to the game not a problem but the released version of core models characters, textures, would belong to the game.

    Update working on EIC...