1. All Unity Pro perpetual license customers: your special offer to subscribe is ready! Click here.
  2. We're running a survey about the usage of our graphics pipeline, help give us your feedback.
  3. Unity 5.6 beta is now available for download.
  4. Unity 5.5 is now released.
  5. Check out all the fixes for 5.5 in patch releases 1 & 2.
  6. Enter the Google Play Indie Games Contest in Europe. Read more about it here.
  7. Get prepared for the Tizen Mobile App Incentive Program! Read more about the upcoming program here.
  8. Enter the Microsoft Developer Challenge for a chance to win prizes. Read more about it here.

2,000 FREE BVH MOTIONS for Poser, Daz 3D, and SecondLife.

Discussion in 'Assets and Asset Store' started by Truebones, Aug 29, 2012.

  1. Truebones

    Truebones

    Joined:
    Jun 26, 2006
    Messages:
    226
    Great News from Truebones!

    Over 2,000 FREE BVH MOTIONS for Poser, Daz 3D, and SecondLife.

    Click here to Download the resampled and retargeted CMU BVH files.
    http://freemocap.com/CMU_EcstasyMotion_BVH.zip

    NEW CMU Ecstasy Motion BVH release v1.0,

    last update June 27, 2012 by Chris Calef, BrokeAssGames LLC Created using Ecstasy Motion.

    These anims are a modification of the full set of 2600 motion capture
    files initally released by Carnegie Mellon University, and since modified
    by several people, ending with the Daz-friendly, hip-corrected set of files

    This release further modifies the 2010 Hahne BVHs in the following ways:

    1) Anims are resampled at 30 fps instead of the original 120 fps.
    2) All unused node data has been dropped (fingers, eyes, buttocks).
    3) All rotation data (in degrees) is expressed to only two decimal places rather than eight.
    4) All anims have also been released as Torque DSQ files, using the Advanced Character Kit (Daz/Poser-friendly) skeleton by BrokeAss Games, LLC. (CMU_EcstasyMotion_DSQ.zip)

    Taken together, these changes reduce the overall size of the library,
    when unzipped, from 5.12 gigabytes down to 380 megs, and the lack of the finger and other unused node data may make import into certain applications go more smoothly.

    We wish to express our sincere gratitude to the original Carnegie Mellon Universityfor releasing this data, and all the other individuals who have helped make it more usable by the average animator.

    http://www.truebones.com
    Thanks and Cheers
     
  2. rosor

    rosor

    Joined:
    Nov 15, 2009
    Messages:
    2,651
    wow! that's a big gift! Nice.
     
  3. okba28mca

    okba28mca

    Joined:
    Aug 22, 2010
    Messages:
    60
    Wohha!! nice !! good news
    downloading now !
     
  4. Flipbookee

    Flipbookee

    Joined:
    Jun 2, 2012
    Messages:
    1,874
    Awesome! Thanks a lot!!!
     
  5. wccrawford

    wccrawford

    Joined:
    Sep 30, 2011
    Messages:
    1,927
    Nice! Thanks for making this available.

    I was wondering if you've had time to look at Unity 4, and determine the best way to use BVH files with Mecanim?

    Thanks!
     
  6. virror

    virror

    Joined:
    Feb 3, 2012
    Messages:
    2,659
    If someone could convert those into Macanim format that would be awesome!
    Maybe a good community project?
     
  7. goat

    goat

    Joined:
    Aug 24, 2009
    Messages:
    5,117
    Thanks for those, since the CMU files are also put in the Asset store by Unity and triple the size of yours I think that says yours will be much easier for us to use in games (and yes I did play with those files myself too a while back so I realize work your guys put into this).