https://github.com/Unity-Technologies/EditorVR/releases/tag/v0/0.0.7 Major features/improvements: Ray input is now forwarded to traditional GUI windows (e.g. Profiler / Console) Highlight looks correct now in the MiniWorld Known issues: The MiniWorld workspace is currently not working in single pass Full release notes
Loaded up latest Editor VR and .007 download in fresh project - get following error Code (CSharp): GetBool is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'EditorVR' on game object 'EditorVR'. See "Script Serialization" page in the Unity Manual for further details. UnityEditor.Experimental.EditorVR.Core.EditorVR:.cctor() UnityException: GetBool is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'EditorVR' on game object 'EditorVR'. See "Script Serialization" page in the Unity Manual for further details. UnityEditor.Experimental.EditorVR.Core.EditorVR.get_showGameObjects () (at Assets/EditorVR/Scripts/Core/EditorVR.cs:44) UnityEditor.Experimental.EditorVR.Core.EditorVR.get_defaultHideFlags () (at Assets/EditorVR/Scripts/Core/EditorVR.cs:39) UnityEditor.Experimental.EditorVR.Core.EditorVR..cctor () (at Assets/EditorVR/Scripts/Core/EditorVR.cs:440) Rethrow as TypeInitializationException: An exception was thrown by the type initializer for UnityEditor.Experimental.EditorVR.Core.EditorVR UnityEngine.UnityException: GetBool is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'EditorVR' on game object 'EditorVR'. See "Script Serialization" page in the Unity Manual for further details. at (wrapper managed-to-native) UnityEditor.EditorPrefs:GetBool (string,bool) at UnityEditor.Experimental.EditorVR.Core.EditorVR.get_showGameObjects () [0x00007] in C:\src\Unity\56\EDVR\Assets\EditorVR\Scripts\Core\EditorVR.cs:44 at UnityEditor.Experimental.EditorVR.Core.EditorVR.get_defaultHideFlags () [0x00001] in C:\src\Unity\56\EDVR\Assets\EditorVR\Scripts\Core\EditorVR.cs:39 at UnityEditor.Experimental.EditorVR.Core.EditorVR..cctor () [0x00001] in C:\src\Unity\56\EDVR\Assets\EditorVR\Scripts\Core\EditorVR.cs:440 UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
Trying to set up a good repro case for this. Are you getting this error on each startup - or once per fresh project?