https://github.com/Unity-Technologies/EditorVR/releases/tag/v0/0.0.5 Major features/improvements: Workspace manipulation improvements** If you have a workspace that is inheriting from Workspace and not IWorkspace, then you will need to assign the Assets/EditorVR/Workspaces/Base/ActionMaps/WorkspaceInput.asset to the Action Map field. VR editing contexts (advanced dev feature) Default tools can be replaced by creating new EditorVR Contexts (Assets->Create->EditorVR->EditorVR Context) or copy EditorVR.asset and modify ** Note: Grab and resize now use the secondary trigger (grip on Vive) Full release notes
It took me an hour after I updated to this release to see that I needed to add an ActionMap reference to our own Workspaces for them to work, and for the EditorVR to not have errors. If someone else is updating to this release, look at your Workspace script on the inspector, and add a reference to the asset "Assets\EditorVR\Workspaces\Base\ActionMaps\WorkspaceInput.asset" to the Action Map field.