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I find PrefabUtility to be quite a confusing API, but understand that nested prefabs and prefab variants have made it so. However i can't seem to...
Hi there! I am using Unity 2021.3.15f1. What am i doing: I generate the scriptable through the code. After that I save the link of scriptable in...
Hello ! On a big project, I'm trying to create a tool to replace a specified font by another one (in editor), and in the same time revert the...
Hi, I´m currently working on implementing upgrades to my game. I have a GameObject which my upgrade script is attached to and at first (because I...
I am trying to develop some Editor-based PCG tools. I call PrefabUtility.InstantiatePrefab to create a new instance as follows:...
Hi forum users, I’m hoping someone here might be able to give me some direction on a problem I’ve been having. I have a custom editor script...
Hi there! I'm trying to make a coding game and so far have tried to let the user input his code through an input field but I ran into the problem...
I have a prefab that i want to change a variable, and then override this change, so that the prefab remains the same in all the scenes I`ve...
I trying to move a simple character using a slider but with what i have now I can move it using the keys and all forward momentum is automatic....
I have made a script that takes a prefab, adds several components and then instantiate the new prefab in a scene in which runs in the editor. That...
Even it doable in prefab UI itself. I could not found a way to do it in editor script. The only way I could change prefab property is initialize...
I don't know why you need us to create CustomPropertyDrawer just for having enum flag use EnumFlagsField Any enum that has FlagsAttribute should...
I already posted a thread of what the problem was here https://forum.unity.com/threads/editorwindow-loses-reference-on-play.506861/#post-3309611...
Hello, am having some problems with saving values of an EditorWindow after I press the play button the reference is gone. I have an abstract...
Introduction Managing prefabs and make them pool is a major and necessary module of each game. As instantiating and destroying calls are really...
Hello everyone, i have a little Problem with updating my Instantiated UI Text. using UnityEngine.UI;, public Canvas UI; public...