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@Colt-Zero Sorry to revive an old thread.. but I saw no replies on this one and I'm running into a similar problem with my project. :) I asked...
That looks stunning! Great work. I'd love to play around with this shader. :)
Thanks @Zuntatos ! I found this useful and easy to setup!
@Michal_ The ReleaseTempResources() method works wonderfully. Thanks so much for this fantastic plugin.
This is amazing. I only wish this approach would work with render pipeline native plugins.
Wow! Thanks so much @Michal_ for this. I tested this with my procedural terrain project but noticed memory leaks to the Unity process after each...
Any more progress with this? Or perhaps a sample asset? :)
Looking awesome. Keep us posted!