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Thanks for the help I ended up doing a Restore from the Collab History window. The Collab toolbar is now now working however I have lost all the...
Currently having the same issue. Blank Collab toolbar window. Initially I couldn't update my project because of it, then I found the collab...
Hey Guys, I like to know the correct way to calculate/use a height map in a surface shader? I'm making a Standard (metallic) shader with a...
Hey Guys, I'm just wondering what the correct way is to calculate the Metallic and Smoothness with a slider value. Like how they do it in the...
Right I totally forgot about that. It seems if i put the bias to something super low like 0.0001 it starts to shadow. Is it bad to have the bias...
Hey guys, I'm wondering if its possible/how to go about getting hair shadows on the face. We have created planar hair and while it does create...
Awesome that explains it really well. Thanks for the help!
Right I thought that might be the case, I just havent been able to work out how to access / reference it. Thanks! I'll keep playing around with...
So I have tried another approach but still having problems. Basically with this approach I plan to use an custom lighting function and in that get...
Hey guys, I'm just wondering if theres a built in function or some logic that can adjust the contrast within a mapped texture. Basically so that...
Hey Guys, I'm trying to make a shader that uses UnityStandard (specular or metatalic) surface shader lighting but that allows blending...
Oh thanks I think the shader you gave (Standard Two Sided Soft Blend) from that was exactly what I am after, it's also for a hair shader. VFACE...
Great Thanks that works , I must have missed that!
Hey all! I am trying to make a multipass Surface shader. The first pass to be done with Alpha Cut transparency and the second pass to be done...
Hey Guys, I'm just wondering what the best/most accurate way is to create a Normal scale slider (similar to the Unity Standard shader one)....
Okay so I have come up with this and it seems to work correctly. Just wondering if this is a bad way to do it? Shader "Custom/DoubleSided" {...
Hey Guys, I have grabbed the Unity shaders of the website and am trying to edit the Standard Specular shader to be double sided with correct...
Hey we have been using the Volumetric clouds for a while now. Is there any way make the clouds go along Y and X axis. EG From bottom to top of...
So I just realized I dont need to have the 2nd (GUI) camera parented to the Main camera at all because i am only rendering out the GUI Layer. But...
Hey guys, I am using a second camera to render on top of the main camera which I am going to use for UI and such. The second camera is parented...