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Figured it out one issue: The force needs to work in the opposite direction to the velocity. I corrected this by Mathf.Abs(velocity.x) on of the...
Can anyone tell me if this is the proper way to add air drag to my rigidbody(rb)? Here is my code: private void FixedUpdate() {...
Thanks Grimreaper358 I try to keep up on this thread. But somehow missed that post.
You rock! Checking it out now. ;) Quick question. What settings do I need? Right now it is rendering completely transparent. [IMG] Found it! I...
I've been using a lot of different shader node editors lately. You guys are doing a great job, keep up the good work. Requested features: (some...
no dice. Same thing... I even tried the master branch of shader graph, again no change. Although... I have shadows when it first loads. But after...
great thanks, will give it a try.
Where is 1.1.8? In the packages the highest is 1.1.6. I think I'm using the latest beta 2018.2.0b4?
It does not appear that shadows are being cast from shadergraph materials. Using 1.1.6. [IMG] Ignore the texture in the standard shader, just...
Thanks Remy, Will have a look and see what I can come up with. I suppose geometry shaders etc will all work if hand coded right?
I am trying to convert some existing shaders to the new hd render pipeline. Is there any info on where to start and what needs to be done? I would...
Great Job! Any idea how to port this to the new HD RenderPipeline?
Yeah, no problem, as game makers, I think we all understand things sometimes taking longer than anticipated. Not complaining at all. Just making...
What happened to the release? This video says the level and all the assets to be released in April. [MEDIA]
It does add data. It actually adds a row and column to the terrain. It is plain as day where the 2 edges go down to 0 elevation. This effects...
Hey guys, I have very accurate real world height-map values, and precision is a must for this project. However when I import my 2048x2048 raw...
Is there any way to do vertex movement? I am trying to port over the speed tree stuff to work with wind.
Found a couple more bugs. 1. setting the slot to hidden does nothing. [Slot(1, Binding.WorldSpaceTangent , true)] Vector3 vTangent, 2. With this...
When I use the normal vector node my light and everything works fine, but when I switch to a normal map the lighting moves weird when the sphere...
Thanks, great work! ---------------------------------------------------------------------------------------------------------------------- I...