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Mh, my packages are up-to-date... that [Inject] attribute is something I stumpled upon while searching for an answer... it is nothing I actually...
Hm ok, that's why I can`t get it working... what would be a correct approach to have my footprint entities disappear (be removed) when they reach...
Hi there, maybe it's a stupid question but I can't find an answer while searching for hours now: i want to have visible footsteps that disappear...
Ah tanks a lot... distance calculations is really a good point... thanks for that hint :) Someone also pointed me to this:...
Ah, me again, I forgot to mention something: I have used the default Unlit/Transparent shader that has ZWrite Off by default. I have duplicated...
Hi there, I'm trying to dive into ECS but there's one thing I can't find a solution for: I'm having a 2D project and I generate 100 entities with...
This looks really good and really interesting. A few years back, I did work on an editor extension myself (I called it ImagePunch) that was also...
Hi there, just a tiny little question. I already searched the forum but it seems I can not find what I am looking for... I'm currently starting...
Thanks a lot for your answers, and yes - scripting is a good option. This morning I maybe found the other method I was intending to use. Based on...
Not sure if "Scripting" is the right place for my question or if would be better placed into the "Graphics" forum. I want to have blinking lights...
Congratulations to releasing this... I have just tried the game on android and it's really cool... although there's some issues: lags, low FPS...
Personally, I like the style but it could use a little more detail ;-) the controls feel a little bit strange though... WASD controls make me want...
Yep, I already know Space Engineers ;) well, I actually meant 'hardcore tactical battle simulation' ;) it will focus a lot more on the tactical...
Hi there, this is really great... just downloaded and tried it, and it looks really like a lot of fun. The funny thing is, that I have just...
But keep in mind, that those two lines raise the minimum hardware specifications of the shader: #pragma glsl #pragma target 3.0 I don't know if...
Ok, I've just written a tiny simple non-DX11 displacement shader for you to show - nothing sophisticated. In fact, it's just the sample...
If the corresponding 'Shader Name' is set to '--undefined--' then it will not generate that texture. So if the shader name for the heightmap is...
Ok, I have edited my posts: provided new screenshots and the full package with the complete script - for free Have fun with it, hope you enjoy it...
How to use: * import the package :mrgreen: (one script is being placed in a folder named 'Editor' - leave it there!) * create a mesh...
I have created a small editor extension that I've called ImagePunch. It is used to create bump/normal maps and height maps from textures or other...