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Hey @yant, Thanks for looking into this. I can confirm that 2021 TGS -> 2022 PGS is similar enough that we can likely make it work. Is there a...
Hey @Partel-Lang, We are adjusting the Fixed Time Step on start-up to match the refresh rate of the VR headset the user is wearing. How would you...
Any other ideas for this? My Atlassian account email matches the email the bug report was sent to exactly.
Thank you kindly!
Sounds good, unfortunately I have been unable to access the bug report ever since filing it
Hey @MelvMay, just wondering if you could provide a status update? I noticed the bug has been identified as a known issue in both the 2022.3.13...
They didn't really tell me too much. So far in our testing the only thing we have found is this inertia tensor issue. In 2022 they exposed some...
Hey @Edy, Just a quick update. I replied to your post approx. 2 weeks ago and for some reason the post got deleted. I submitted a bug to Unity...
After testing on multiple versions of the editor we have determined that the issue is caused by modifying the inertia tensor of a rigidbody (maybe...
Hey All, We recently updated from 2021 LTS to 2022 LTS (specifically 2021.3.6 -> 2022.3.10). Something between the 2 versions has changed and now...
Hey Panda, Have you noticed any issues/changes with your physics in these newer versions? We updated from 2021 LTS -> 2022.3.10 LTS and it seems...
Finally got the Editor updated to 2021 LTS and TMP 3.2. Seems like all the updates did the trick, thanks!
Attempting to update and received an error:...
Hey Stephan, thanks for the quick response! The point size is 93 and the padding is 10. We are using Unity 2020.3.2 and TMP 3.0.6. I just updated...
Hi All, I recently changed the shader of my TMP from Distance Field to Distance Field SSD due to the Distance Field having a semi transparent box...
Hey All, I'm looking into doing some custom culling in URP as well. Nothing crazy but I would like to be able to manually specify a subset of the...
@f1chris Shadow mask just dropped in the latest beta and URP 10.1+
Hey @Partel-Lang, Have you found any fix for these ghost collisions or anyway to tell them apart from actual collisions? Cheers, Colton
Thanks @Shaunyowns :) If possible, a date estimate would also be appreciated!
Looks like everything on the Unity Github has been completed, tested and merged, so should be released in URP 8.3?