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I'm currently developing a space game which uses multiple planets and spherical water. Of course we come upon the classic z-fighting which...
I'm currently updating a Texture2D every frame and displaying it in a GUILayout.Box in OnGUI. The problem with this is, because OnGUI updates...
I've put together a little tutorial explaining how to load plugins at runtime. (C#) Feel free to post any constructive criticism and fork the...
I've been using the atmosphere from the Space Graphics Toolkit. It's much better.
You know, I just realized that I need to update it. I'll do that and report back.
To build onto the statement of wheel colliders, there really needs to be an option to disable collisions on joints for them. The Kerbal Space...
I have the same problem as well. I have had countless occasions where this has happened. I've had it on both my MacBook and Mac Mini, running the...
So I've been experimenting with multiple monitor support, and have two cameras, one on the first target display, and the other in the second...
I figured it out. To fix it, simply remove this part: cameraPosition.y = 0f;
I'm using the floating origin script on the wiki, but it only works on the X axis and Z axis. I've tried several different modifications to it,...
Yes, I've had this. Only some of the materials are deprecated. Make a new material, and change the shader to PlanetaryTerrain/TexturedPlanet....
Oh, why didn't I think of that. Probably because I have a tendency to overcomplicate things. I've been sitting here for like an hour trying to...
I'm developing a game which has a lot of flying in a space ship (3d) and flight isn't really a large aspect of the gameplay. In reality, it's...
You're going to have to run the API updater, and fix any errors that pop up. That should get it working.
I think I fixed it. I guess it's something to do with building to linux or something.
I just updated the editor, went into my project, and PINK. I have 22 errors saying "GLSL compilation failed: ERROR: 27 'varying' : syntax error :...
OK, I'm pretty much convinced. Once I get the money in the bank, I'll purchase this. It looks very nice!
Hello. I just stumbled upon this, and I'm quite impressed. I have a couple questions for you. 1. How does this handle with flying objects? Is...
I have a question for everyone. I've been making a realistic scale solar system with another terrain generator, but still using the rest of the...
I have it. It works perfectly fine as ling as you run the API updater, and remove or fix the errors which are just issues with Debug.Log.