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Hello everyone, Facing the same issue. I was able to build after including MonoPosixHelper.dll, WindowsBase.dll and DocumentFormat.OpenXml.dll in...
Hi, I'm trying to develop an application that works for both Oculus Quest 2 and HoloLens with minimum changes. The application works well in the...
Hi, I'm starting to develop a multiplayer collaborative XR experience that need to connect toghether users located in Europe (Italy and...
Hi everyone, I'm working on a quite big (around 30 GB) mobile project. I'm using Unity 2020.2.6f1 The project in editor is fine on my older iMac....
Hi, I'm publishing a game with a pretty long title. I'm wondering if is possibile to set a simplified title only under the app icon in the home...
Hi, I'm building a Windows Standalone Application in which I'm experimenting a weird behaviour. When I launch the build, it randomly reamains in...
Yes, this is the real problem, the first scene reference an object that instantiate another object with references to some heavy scriptable...
Hi everyone, I'm experiencing a very long startup time of my mobile game (more than 10 seconds in both Android and iOS) before the splash screen....
Hi everyone, I've a simple shader that combines two textures based on a "Blend" value. Here's the simple shader code: Shader "Custom/Blend...
Hi everyone, I'm developing a mobile puzzle game similar to Aquavias I need to represent the flow of water while the player is solving the...
@Sycoforge it's possible to have a shader for the screen space without blending? We need a simple basic shader that handles decals with...
Hi @Sycoforge, Thanks for your super-quick answer! Now it works like a charm in editor. Testing on Android results in a short fps drop when...
Hi @Sycoforge We are currently using the latest version of Easy Decal, in a LWRP context and using Box Decals. We're experimenting a weird...
Hi @lukasz_pasek Thank you so much. Do you know if it's possible to retrieve the "BoundedPlane" from the ARRaycastHit? I do a raycast to find a...
Hello, I'm experimenting with AR Foundation. How it is possibile to distinguish bwtween horizontal planes and vertical ones? I'd like to...
Hi @Inter-Illusion We have 2 separated CSV files, one that contains the localization data for the in-game dialogues, the other that contains the...
Thank you very much @Inter-Illusion, your post was very useful. I'm exploring these callbacks and thy're very powerful :)
Hi @Inter-Illusion Supposing that I want to handle two different type of localization in my game: a language localization and a platform...
Hi, I've some problems exporting to Playstation 4, in which SVG assets are not displayed at all. This also happens building the demo provided with...