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Hey, I have been using NGUI for a long time. It does its job. I have considered switching to Unity UI ~1.5 year ago, but it felt like Unity UI...
Hi, I have a problem that on our build machine (OSX) Unity doesn't include plugins for Android builds. It does produce a build and I can run it,...
Has anyone found a way to release Mono memory in iOS app? I know a few ideas: Wrap Unity app in native app. That is possible, although you can...
Has anyone figured out a way to kill Unity view and then restart it again?
Can someone elaborate on that "can be given back"? Any luck with releasing that memory?
Thanks man, much appreciated.
Hi, I'm trying to find some resources/examples/shaders describing how to implement GPU based terrain texturing, i.e. I want to texture terrain...
We made an augmented reality app for National Museum of Art of Romania. It tells a story about dynasty of Bruegel painters and turns one of the...
We developed a car-park drifting game for RedBull in cooperation with Interesting Times, Kettle and TTHSS. The game is available for download in...
@sama.van: I guess you could simply Graphics.Blit (source, destination); to OnRenderImage when script is disable, but that doesn't sound efficient...
As Alexay said it doesn't work on mobiles. The reason is that it is based on 3D textures. I rewrote it work with 2D lookup texture instead -...
Has anyone figured it out? I'm seeing same problem on iOS target.
Hi, I had a project to write some shaders and do lighting for a car configurator. And that got me totally hooked :) I decided that I want to...
It's hard to say why this is happening without proper investigation, but my guess is that there is something wrong with the way LW writes its FBX...
Yes, you're probably the first to ask for it. There are two reasons for that: 1) Most people find Unity lightmap baking system faster / more...
Can you tell me which bug are you talking about? And what do you mean by "Mecanim will never be able to work for everyone"? - how does integrating...
First: I can not see your screenshots. You can not expect your model in Unity to look exactly the same as in 3dsMax, or even more so in vray....
Unity imports framerate from 3D tools, so it should work with any framerate. Although I remember having framerate import issues with one of Maya...
Expand your asset in the project view. Does it have any meshes? Do meshes have any vertices (you can see vertex count when you select a mesh)? Can...
Bone-per-vertex limit. I believe you can find it in rendering settings.