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Unity iPhone 1.7 does not display the full iPad resolution in the editor window, even with "maximize display" on my 13.3 inch Macbook. Got to...
Thanks for the replies, yeah can't wait to get the iPad. I'm anxious, tried it out in store and it's a thing of beauty! Thanks for the tips, I'm...
Thanks Wozik, d'oh for version Unity iPhone 1.x :(
Any news for the new UnityRemote? Been a while since we last heard anything.
Hi everyone, been away a while but I'm back. How do you folks that develop for the iPhone test your apps on the iPad simulator? I'm about a month...
Bump! Anyone else having this same issue where imported FBX files don't stay perfectly on the main ground but float? If I disable animations, the...
Are you a student by any chance? If you are, you can get student pricing on Maya. Maya is what the guys at Unity use. Easy enough to learn it by...
Hi Sycle, I got no keys for 'Enemy', all animation data is under 'Enemy01'. The only things that 'Enemy' has are the character controller, my...
Just to add, I'm using CharacterController.SimpleMove to move the 'Enemy', shouldn't gravity be automatically be applied with SimpleMove?
Hi all, I got a GameObject as follows in the hierarchy: /Enemy/Enemy01 Anyone know why the 'Enemy' is always getting positioned at position Y =...
aNTeNNa trEe, I owe you a drink! That tip fixed the problem. Thank you, hope this helps others in the situation.
I'll bump this. Any ideas? Is this a known bug?
Hello fellow Unity users, hope everyone is doing great. Wondering if anyone has run into this issue before? I have the script below attached to a...
Hi Antihcl, excellent, thanks for the reply. 57 views and only one reply :shock:
Hi everyone, was just wondering if this was possible with Unity before I go ahead and plan the code myself. I have an idea of enemy combatants...
Hello everyone, I got the following code which works great for when a user presses the moveTouchPad but when they let go of the button, I would...
Thank you all for the quick replies. I'll look into a less-expensive in drawcalls button config.
Hi JohhnyA, I'm using OnGui because I need the accuracy of when a player touches the button, it properly enumerates by 1 each time. Gui.Textures...
Hi guys and gals :D Got a pretty simple question today, is it possible to have OnGUI register more than one input at a time? Say I have 4 OnGUI...
Sorry, just found this thread again and saw you asked a Q. These forums fill up quick. I redid the penelope tutorial in iPhone Unity 1.7 and no...