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I've been using Custom Function nodes with external HLSL scripts to mitigate this. There's still a lot of delay on later Unity builds when...
Yeah, Shader Graph has become unusably unresponsive after updating from Unity 2022.2.1f1 to 2022.3.1f1 (LTS). Ironically, I updated specifically...
When I want to bias one direction toward another, I typically use a lerp function or shader graph lerp node to linearly interpolate from the...
Just stumbled over this in Unity 2022.1.22f1. Tried using layer 31 on a test object, which promptly became invisible. It was marked as visible in...
This problem certainly sits in an awkward space, but it has its reasons and solutions. The orthodox method is to always initialize in isolation...
As makaolachsiungca mentioned, keeping a dummy camera in the scene and disabling it at runtime bandaged over the error for me.
While converting a gradient-heavy project from the built-in to universal RP (and post-processing stack v2 to integrated), I've noticed extra...
Updates Update 2: This seems to be caused by one of the Dynamic Shadow Projector package's URP/LWRP-related extensions. See this URP extension...
In the post processing stack v2, in the built-in render pipeline, effects have an on/off toggle property in the top-right corner. With this, a...
Light layer culling seems entirely broken in URP 12.1.6 in Unity 2021.3.2f1. Neither the usual light culling mask nor the new light layers work as...
Animation events, in my experience, have been the most common source of AI bugs. As such, I suggest using a custom timer script that's entirely...
I'm not sure how BaseVelocity is to be used, since I override the UpdateVelocity function and modify the current velocity in that. But, I'm...
An API reference archive is included with the package. To toggle flight, I just check if a bool on my character controller is true and handle...
Rather than simply touching a wall, you need to know if a wall is directly in front of the player to properly detect wall slide conditions. So,...
After the first time I watched this talk about game architecture with Scriptable Objects, I immediately implemented the idea for event assets that...
Override the UpdateRotation function. Search for it in the included user guide PDF for details. For the rotation calculation itself, look up...
You mentioned that the "Root" is scaled to 0.1. If this is a child object nested under the controller object (rather than being the actual...
The character controller should exist at the scene root (not being a child of anything). Any number of scaled objects can be a child of the...
Cinemachine's FreeLook component can function without supporting scripts. But, you can move a Cinemachine virtual camera just like any other...
For an FPS, I would expect the camera to be centered (on the x and z axis) rather than offset forward at all.