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It is possible, but the quad/sprite is not processing normals, so you can do that but you need to customize lighting a bit.
How do you deal with different resolutions? What would you advise developers doing both iPad and iPhone releases (Retina and non)and maybe...
I will look at the docs again, I could not find a clear description of how to call any custom function as completion delegate :(.
@Prime31: As I mentioned in my other post, tying up position and anchor information can cause problems and complicate your code. Imagine having...
Hey Prime31, a small public service announcement. The latest TexturePacker, free version too AFAIK, offers Unity3D as output format. Basically,...
Hello, and... wow.... lots of information to digest at once :). I have a couple of requests I'd like to make to you if possible: 1.) (very low...
It looks to me like a compression problem (and maybe a blending issue related to alpha perhaps premultiplied by the PNG creating tool and assumed...
Hello Prime31, I'd like to be able to call a method either after a tween call has completed successfully, after a chain of tweens has completed...
This is indeed quite useful, thanks :). The way I solved it currently, before playing around with UIToolkit (really nice library) is by using...
Hello Prime31, One useful addition to UIToolkit would be in the way of more documentation, sometimes it would be of great help. It is not too...
When we think about tweening position we think about changing it by a certain value every frame. Long story short, is there a way to integrate...
Hello guys, I like the updates on this forum and on the libs itself a lot, but I would like to ask you to update the docs...
I think this issue is definitely not low priority. It would be less problematic if the user got a free item which he or she should have paid for....
Thank you Prime31 for this solution, high quality 2D GUI's are a must and it seems that you thought it out pretty well :D!
The code I posted below works on an Italian Xperia Play and on an Optimus 3D by LG (meaning that it shows the virtual pad because it detects the...
Thanks for the reply Mitch, I found the tutorial on AIGameDev (http://aigamedev.com/insider/article/behavior-trees/) to be very good at...
You might find some help in this posts and other posts before that:...
spriteObj = GetComponent<exSprite>(); --> spriteObj = GetComponent.<exSprite>();
The base class I am using for an Actor class has these protected variables: protected var spriteObj : exSprite; //Reference to the...
Hello Mitch, Thanks for the JavaScript code. I am trying to maintain the current codebase JavaScript only as much as possible, so I welcome this...